You can start any CGTraining On Demand tutorial today. Complete the practical work and view the assignments and feedback of previous students.
CGTraining On Demand tutorials take the best of our workshops content and delivers it at a time and place and that suits you. You can work through the training at your own pace.
Our instructors work in some of the best VFX and Game Studios in the world. They all have real-world production experience.
You will learn by watching videos, completing assignments and by seeing how other students have approached and solved problems.
Long before working in Visual FX, Shaun was a Martial Arts Instructor/Stunt Man
Sunil Pant is a Senior Entertainment Designer working in the film and Games industry for over 8 years now
Santa Monica Studio Character Artist Katon Callaway has been working as a character artist and modeller for 9 years. Throughout God Of War Acsension production, Katon played a key part in taking the franchise to the next leve
Don Seegmiller has been painting professionally for over 25 years. His work is featured in the Painter 6, 7, 8, and IX Wow Books, Step by Step Electronic Design, Design Graphics, and Spectrum.
Jon is currently Lead Character Artist at Battlecry Studios (Bethesda Softworks) following working for four years at EA Bioware, where he worked primarily on the MMORPG, Star Wars: The Old Republic.
Choi has been working in the game industry for over nine years. He is currently working as a Senior Character Artist at Disney. Prior to this he worked at Sony Santa Monica.
Bryan has worked as a Senior Character Artist at both Naughty Dog and Sony Santa Monica. His work has featured in "The Essence - Creatures" and Famous Monsters of Filmland.
Raffaele is a Technical Director with 16 years experience who's spent most of his time in service working on characters and pipelines in places like Animal Logic, Passion Pictures and Rising Sun.
“ A totally different perspective to facial rigging. Judd reminded us that this is an art form after all. ”
“ John's class was an eye-opener, providing great insight into some of the workflows used in the industry, while keeping a sharp eye out for the artistic side, keeping in mind anatomy and appeal when constructing the model ”
“ I think I've learned more about 3D for games in the last three weeks than I did in a year at college. ”
“ I thought I knew how to rig. But this class was so different in approaching the concept of rigging that it has now opened up so many new possibilities. I can confidently say the concepts I have learnt in this class has enabled me to produce some really complex and clean rigs. ”
“ He makes sure that you drive yourself to your own high standards of perfection, but will help along the way with suggestions ”
“ ...In all seriousness, if something like this had existed many years ago it might have made a profound difference in how my career has turned out thus far. ”