John has worked in the game industry for over eight years at Schell Games, led by veteran game designer, Jesse Schell. As a senior character artist, John is currently working on an action-adventure educational game for the iPad, called Lexica, as the lead character artist. Past games also include character art for clients such as Disney/Pixar, Microsoft, Sea World, The Dallas Mavericks, Jakks-Pacific, and Bossa Nova Robotics.
John also streamlined the character art pipeline for Carnegie Mellon University’s Alice software, the well-known educational tool directed by Randy Pausch which is used around the world to teach computer science through storytelling.
As an instructor over the years, John has also taught at The Art Institute of Pittsburgh, Carnegie Mellon University, and ITT Technical Institute.
“ The class is jam-packed with information that is custom tailored to industry needs and practices. And it's the best class I've had in a long time. Highly Recommended! ”
“ Gus Avalos "Overall this workshop has been awesome! I like the work that I produced with your encouragement. All the videos were great. I just want to thank you for everything. I can't wait to start on a new character and apply the things I learned in this workshop. ”
“ I can't imagine packing any more detail into a three-week course. It covered the basics as well as intermediate and advanced concepts. John gave valuable feedback with explanation of why the suggestions will help improve your modeling process. ”
“ Thanks for the great time! I have a much better understanding about the workflow creating a game mesh now. I will definitely recommend your course to my colleagues. Your course was very motivating! ”
“ …The amount of content really exceeded my expectations. His excellent support on the forums, experience and critical eye made me advance in the right direction with my project. I would recommend this class to anyone interested in 3d game art. ”
“ John's class was an eye-opener, providing great insight into some of the workflows used in the industry, while keeping a sharp eye out for the artistic side, keeping in mind anatomy and appeal when constructing the model ”