David has most recently helped to create environments for the award winning games Uncharted 2 and 3, as well as The Last Of Us. His love and dedication to the craft has been with him ever since his first experience with Autodesk’s Animator, and MS paint. Growing up he used his skill wherever possible, by substituting class work with CG stills and movies. Due to his passion with the 3D arts, it was an obvious choice for him to study it further in college.
After graduating from Savannah College of Art and Design in 2003 he found his first professional opportunity in the video game industry, in Southern California at the ill fated, Sigil Games. From there he worked for vrious companies includin inXile Entertainment until he joined Naughty Dog, where he works with the team to continually raise the bar for video games.
“ ...this was really a great workshop and I would recommend it to anyone seeking information on creating levels, game models, and scenes layouts. ”
“ I think the course was great and David a good teacher especially for his availability in reviewing and answer our questions. ”
“ The best aspect of this course was helping me to get my head around laying out such a large project and learning the step by step process to getting assets into game. ”