Anne Pogoda works in the German Television and gaming industry. Working as a freelancer she has instructed over 30 CGWorkshops and has assisted with the production two books with Ballistic Publishing, in roles both as author and contributing editor. She has also spent two years in the first thinktank that UFA /Fremantle Media opened in Berlin, Germany where she worked with emerging companies and designed concepts for a great variety of media from tv shows, to movies, to games.
Anne's clients include. ImagineFX, Phoenix Film, Teamworxx, FremantleMedia, Grundy UFA, UFA Film & TV GmBH, RTL Group, Pro 7, Ronin Film, Ballistic Publishing, Falkemedia, Cornelsen, Imagine Publishing, Focal Press, Zenescope Entertainment, Virgin Lands Animated Pictures, Kinesthetic Games, Gamomat GmBH and btk-ak
Anne also has also been working as a lecturer at a local art academy specialising in digital illustration and character design.
“ I have always struggled to control my strokes when attempting to paint, by using the brushes recommended by Anne and adjusting flow and opacity to very low levels allowed me control on what I was putting down! ”
“ I would never have imagined I'd come even close to painting a reasonably accurate human figure or let alone a full coloured portrait and even landscape in 8 weeks! Anne has given me a gift that I truly value ”
“ I had a real "Eureka" moment doing this. I had never ever considered doing a grayscale of an image, neither had I ever considered going from dark to light. Doing it this way really helped me... For me, this alone has been worth the cost of the course. ”
“ The learning process Anne makes you goes through felt so natural that it wasn't overwhelming at all. ”