Andrew is currently the Art Director at Battlecry Studios and is a veteran of the video game industry having worked on such iconic titles as Star Wars: The Old Republic, Star Wars Galaxies and Heavy Metal: F.A.K.K.2.
Andrew has almost 20 years of experience working at many levels in the games industry. He joined Sony Online Entertainment in 2000 and as a committed fan of Massively Multiplayer Online games (MMO's) it was a dream came true when he began work on, Star War Galaxies. He soon became a Senior 3D Artist and helped to launch the original title and three expansion packs.
After six years and a promotion with Sony, he was offered the opportunity to lead a new MMO with the newly created Bioware Austin. It was not until he joined the company that he learned he was destined to be helping create yet another Star Wars MMO, Star Wars: The Old Republic. A game which which turned out to be one of the biggest games ever produced and one of the biggest challenges of his career. In 2012 Andrew joined Battlecry in Austin, Texas.
Andrew studied at University of Illinois in 1995, has worked for numerous other startup game development companies and has a passion for teaching. In 2004 he took up teaching a continuing education course at his local community college. Eventually his course was credited around a newly created game program, and he became an adjunct instructor. He has been teaching introduction to video game art ever since. He has been working with CGWorkshops for over three years.
“ I think that the video lectures were excellent in both quality and content. Well executed and well structured from start to finish. It was a great experience and I would do it all again! ”
“ For me this course was great…the most important for me was to learn how to be more methodical, the understanding of the industry workflow… I learnt more with this course than a year in a Masterclass ”
“ Having recently finished a Degree in Animation, I was unsure if this would bring anything new to my knowledge bank. I was a little bit stunned that your techniques are so simple and logical, but aren't taught by the mainstream. ”