This course is closed for enrollments, submit the form to get notified early next time this course runs.
Thank you for your interest, you will be notified next time this course runs.
Oops, something went wrong:
Game animations need to be created quickly and sometimes without iteration.
In this four week course Kyle will demonstrate techniques for rapidly creating video game based animations. You will learn tips and tricks that will help you be successful in a video game environment.
Kyle will teach you many useful animation techniques including layered & pose to pose workflows, timing, appeal, animation layers, how to use video reference, and more! Using Maya ausing a provided (free) rig, you will take what you’ve learned and quickly create a number of animations including: walk & run cycles, transitions, & a character introduction.
This course will teach you how to animate some of the most common video game animations: cycles, transitions & introductions. 5-8 hours of video lessons each week will go over step by step how Kyle creates each of these animations. Outside of the video lessons, the course will require about 6-15 hours per week depending on skill level. Each week there will also be a 2 hr live Q&A where Kyle will critique assignments and answer questions.
Got questions? Contact Kyle at firstname.lastname@example.org
In week one we will be covering cycles. Cycles are any animations that are able to loop & repeat themselves. We’ll go over how to create these quickly and still be able to bring life into the character.
Assignment: Choose from one of the pre-approved rigs. Animate 1 walk or run cycle.
Week two will cover transitions. Transitions are animations that connect different player states. Standing to crouching, taking a weapon out, getting into a vehicle, the list goes on and on. We will go over workflows for creating these quickly & efficiently and how to add some character to them.
Assignment: Choose from one of the pre approved rigs. Animate 1 Character Transition
Week three is character introductions. You’ve just gotten to the end of the Dungeon Level, you’ve defeated all the enemies and you think you’re home free, when all of a sudden a giant troll busts down a door and makes a thundering roar! That’s a character introduction. We’ll be using all the tips & tricks we’ve learned to create a cinematic character introduction animation.
Assignment: Choose from one of the pre approved rigs. Animate one Character Introduction Animation
Week four is a catch up week. Use this week to catch up on any videos you may have missed and to finish up/polish your assignments. Kyle will be available to answer any questions you may have had and can go over other topics as well. There will also be secondary videos going over various topics (demo reels, inspiration, ergonomics)
Video Camera for filming reference (not required, but recommended)