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  • Difficulty Level:

    workshop-level-i I
    intermediate
  • Keywords: ANIMATION| 3D| MOTION GRAPHICS

COURSE OVERVIEW

Class Format:
Length: 8 Weeks
Lectures: Pre-Recorded Lectures each week
Assignment: Deadlines each week
Feedback: Individually recorded
Live Q&As: Once a week

*For classes with less than 6 students feedback may be provided during the live Q&A session.

 

COURSE OVERVIEW

We will first focus on an orc character modeled and ready for us to start with, and we take it from there by rigging it in Maya and use it in an Unreal Engine’s game template. The mesh budget for LOD0 is 55K triangles. During this 8 weeks course, we will touch upon topics such as: Rigging, Scripting, Skinning, Physics, Cloth Simulation and Unreal Engine. You will learn how to rig your character in Maya, quick skinning techniques and tricks, adding real time physics and simulation to the dynamic parts of your character, and eventually replacing it with an unreal engine’s game template so you can play the game and test it out for yourself.

Basic understanding of rigging would help you follow along this workshop smoother.

WEEK BY WEEK OUTLINE

Week 1 - Introduction to Practices and Terminology

  • Introduction
  • What is Rigging?
  • Unreal Engine
  • Memory and Optimization
  • Naming Convention and Scene Management
  • Rig Referencing
  • Joint Placement

Week 2 - A Lesson in Rigging

  •  Rigging Body
  • Rigging Arms
  • Rigging Legs
  • Helper Joints

Week 3 - Continue Rigging

  • Rigging Feet
  • Rigging Props

Week 4 - Introduction to Skinning

  • Introduction to Skinning
  • Skinning The Body and Arms
  • Skinning Props
     

Week 5 - Unreal Engine Crash Course

  • Unreal Engine Crash Course
  • Blueprint 
  • Overview Over the Game Setup
  • Exporting The Rig From Maya to UE

Week 6 - Concentrating on Cloth

  • Introduction to Cloth Sim for Games
  • Rigging Cloth for Higher LODS
  • Simulating The Character Cloth in Unreal Engine

Week 7 - Physics and Ragdoll

  • Physics Objects in Unreal Engine
  • Setup Dynamics Pieces
  • Setting Up Ragdoll in UE

Week 8 - Final Steps

  • Debugging
  • Final Sanity Check
  • Replace Our Character in the UE TemplateCompilation
  • Play the Game

WHAT YOU'LL NEED

Basic Rigging Skills

A basic understanding of rigging and scripting will help you follow along smoothly and build upon the basic building blocks of rigging mechanics 

SIMILAR COURSES

ALL LEVELS

Character Facial Rigging for Production
with Wade Ryer

Learn how to make character faces come alive!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Rigging Techniques: Cartoon to Realistic
with Nico Sanghrajka

Learn advanced rigging techniques that can be applied in cartoony and creature rigs.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Photogrammetry for Games
with Jonathan Rush

Learn how to create fully textured high poly models from photograph data with Photogrammetry!
workshop-level-i I
6 Weeks 6 WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Scripting & Tool Dev. for Maya
with Nico Sanghrajka

Learn to script and write your own tools to extend Mayas capabilities and speed up your workflow!
workshop-level-i I
Weeks WEEKLY UNITS (starts: Oct. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Intro to Rigging
with Fabio Siino

This course is an introduction to rigging. We'll explore how digital characters are brought to life using simple controls.
workshop-level-f F
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Mechanical Rigging
with Tim Coleman

An exploration of solving various Mechanical Rigging challenges in Maya and putting it all together in a final project.
workshop-level-i I
- Weeks - WEEKLY UNITS (starts: -) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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