INTERESTED IN THIS COURSE?

This course is closed for enrollments, submit the form to get notified early next time this course runs.

Thank you for your interest, you will be notified next time this course runs.

Oops, something went wrong:

Manage subscriptions
  • Difficulty Level:

    workshop-level-i I
    intermediate
  • Keywords: ANIMATION| 3D| MOTION GRAPHICS

COURSE OVERVIEW

In the this workshop, I’ll be sharing my experience on rigging characters for video games.

We will first focus on an orc character modeled and ready for us to start with, and we take it from there by rigging it in Maya and use it in an Unreal Engine’s game template. During this 8-10 weeks course, we will touch upon topics such as: Rigging, Scripting, Skinning, Physics, Cloth Simulation and Unreal Engine. You will learn how to rig your character in Maya, use Python scripting to automate repetitive parts of your setup, quick skinning techniques and tricks, adding real time physics and simulation to the dynamic parts of your character, and eventually replacing it with an unreal engine’s game template so you can play the game and test it out for yourself.

WEEK BY WEEK OUTLINE

Week 1 - Introduction to Practices and Terminology

• Introduction
• What is Rigging?
• Unreal Engine
• Rigs, Memory and Asset Budget
• Feature Film Rigs vs Game Rigs
• Topology and LODs
• Rigging Terminology in Practice
• Constraints in Maya
• Naming Convention
• Rig Referencing
• Python Scripting

Week 2 - A Lesson in Rigging

• Rigging Body

         •    Spine
         •    Neck and Head

•Rigging Arms

         •   IK/FK
         •   Blend

• Helper Joints
• Corrective Shapes

Week 3 - Introduction to Python

• Introduction to Python
• Creating functions
• Creating a Library of Functions
• Scripting IK/FK Blend
• Rigging Legs

           • Use Rigging Python Library

• Rigging Feet

Week 4 - Introduction to Skinning

• Introduction to Skinning
• Skinning The Body and Arms
• Skinning Techniques and Tricks
• Skinning Limitation for Games

Week 5 - Unreal Engine Crash Course

• Unreal Engine Crash Course
• What is Blueprint ?
• Creating a Third Person Shooter Game Template
• Overview Over the Game Setup
• Exporting The Rig From Maya to UE

Week 6 - Concentrating on Cloth

• Introduction to Cloth Sim for Games
• Cloth Setup for Lower LODS
• Rigging Cloth for Higher LODS
• Simulating The Character Cloth in Unreal Engine

Week 7 - Next Steps - Unreal Engine and Ragdoll

• Physics Objects in Unreal Engine
• Setup Dynamics Pieces
• What is a Ragdoll?
• Setting Up Ragdoll in UE
• Adjusting Ragdoll Properties

Week 8 - Final Steps

• Debugging
• Final Sanity Check

• Replace Our Character in the UE Template
• Compilation
• Play the Game

WHAT YOU'LL NEED

Basic Rigging Skills

A basic understanding of rigging and scripting will help you follow along smoothly and build upon the basic building blocks of rigging mechanics 

SIMILAR COURSES

ALL LEVELS

Character Facial Rigging for Production
with Wade Ryer

Learn how to make character faces come alive!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Jul. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
LEARN MORE

Rigging Techniques: Cartoon to Realistic
with Nico Sanghrajka

Learn advanced rigging techniques that can be applied in cartoony and creature rigs.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Jul. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
LEARN MORE

Photogrammetry for Games
with Jonathan Rush

Learn how to create fully textured high poly models from photograph data with Photogrammetry!
workshop-level-i I
6 Weeks 6 WEEKLY UNITS (starts: Jul. 14) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
LEARN MORE