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Arnold is an advanced renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
With its increasing popularity in the Animation and Visual Effects industry, Arnold is an invaluable tool to learn for Lighting and Shader artists.
The course will cover all the major elements of Arnold including render settings, lights and shaders. It will also cover some rendering theory, and how Arnold works under the hood. It will be taught using Maya, but Arnold for Maya has a lot of similarities between other packages like Houdini and Cinema 4d, so skills learnt here would be transferable to other packages.
Upon completion, students will be confidant in Lighting and Surfacing in Arnold.
Some experience with Maya is helpful for this course.
The course is taught by Nick Deboar, who recently used Arnold to light shots on projects such as Xmen: Apocalypse and Game of Thrones.
*This course will include a live session at the end of the course.
CGMA policy states that all students will have access to classroom content for the duration of the class plus 4 weeks to review content. After this time is up classroom content will no longer be available.
For those classes with live Q&As, Q&A recordings as well as feedback recordings will be available for up to 6 months after the class is complete.
CGMA policy allows students to miss up to 2 assignments per class before they become ineligible to receive their Certificate of Completion.