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  • Difficulty Level:

    workshop-level-i I
  • Keywords: 3D| MOTION GRAPHICS


Ever wondered what your lighting skills would be like if your favourite global illumination (GI) engine was taken away from you? Afraid of that thought? You should be! 

Clients and deadlines show no mercy, especially with animation projects. So when it comes to erasing GI artefacts at the eleventh hour you will wish you could quickly build a bullet-proof lighting setup aside from GI. 

Over eight weeks Marc Potocnik will share his tips and tricks gained from years of commercial experience and teach you how to setup well known standard shaders in an unusual, surprising way and how to create efficient lighting setups aside from GI.

Lighting is more than just calculating GI solutions. It is a highly creative process that literally determines the content of your scene. It´s a streamlining process unifying creativity and technical efficiency. Good lighting refines your scene, bad lighting ruins it.

Join us and learn how to create highly efficient lighting setups and complementary smart shaders like a pro. Learn how to create advanced materials with the new Reflectance Channel and also how to use GI responsibly and efficiently. 

In eight weeks of intense online training you will be able to create efficient lighting setups aside from GI and learn to get the most out of Cinema 4D R16 and its shading, lighting and rendering capabilities.

What you will learn

  • How to use Cinema 4D's material system
  • How to use on-board shaders and how to combine them in unusual ways.
  • How to create smart shaders that react to light and shadow.
  • How to use the Cinema 4D's new Reflectance Channel
  • How to use Cinema 4D's lighting sources and different kinds of shadows.
  • How to build credible, manual lighting setups
  • How to use lighting color and contrast to refine your scenes
  • How to build bullet-proof manual lighting setups for animation
  • How to use Global Illumination
  • How to streamline all your creativity in an efficient render process


Week 1 - Projections and Textures

We will start with an in-depth view of the material system of Cinema 4D, learn how to set up materials and how to apply them to objects. We will get to know the advantages of bitmap and shader based textures and move to introduce Cinema 4D Shaders.

Week 2 - Shader-Work and the New Reflectance Channel

This week will unleash the full power of Cinema 4D Shaders and learn how to use them in unusual ways. We will also get to know the new Reflectance Channel.

Week 3 - Lightsources and Shadows

This week we will take a detailed excursion into Cinema 4D's light sources and their darkening companions. We will sharpen your analytic eye and learn how to translate real world light to lighting in Cinema 4D.

Week 4 - Basic lighting Techniques

In week four we will learn how to create direct and indirect light. You will get to know the impact of different lighting setups on your scene and learn how to refine your lighting setup with complementary smart shaders.

Week 5 - Advanced Lighting Techniques

See how lights and shaders work together by diving into a fully grown practice project. Apply your knowledge so far to a simple Cinema 4D scene.

Week 6 - Rendering and Global Illumination

Learn how and when to use the automated creation of indirect light and how to accelerate GI calculations. Get to know when and where to use different GI methods.

Week 7 - Rendering

This week we look at everything about calculating your images. Get to know the Standard and the Physical Render of Cinema 4D. Learn how to streamline your creativity into an efficient render process.

Week 8 - Review

Testing everything you have learned so far. Prove your analytic eye on photographed lighting situations. Create a credible manual lighting setup and smart shader work on a provided Cinema 4D scene.



  • Participants are required to have a basic knowledge of Cinema 4D R16 and some experience with the software.
  • Please note that the workshop is not suitable for Cinema4D beginners

Software & Hardware

  • You will need you own copy of Cinema 4D, R16, 64bit on a workstation with at least 4 CPU-cores. The more cores and the more RAM the better.  A demo version of Cinema 4D is available here.