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  • Live Webinars Weekly

  • Software Used: NUKE

  • Assets Provided

  • Difficulty Level:

    workshop-level-i I
  • Keywords: 3D


Mariana Acuna works as a senior compositor behind major productions such as Green Lantern, Alice in Wonderland, The Rum Diaries, Lost, and many others. Join her in this CGWorkshop to learn 3D compositing techniques, including Deep Compositing, a highly sought after skill in today’s entertainment industries.

Compositing is the process of integrating live action, and CG generated images. In six weeks of online training you will learn to use tools such as the modelbuilder and devleop skills with camera projection and lidar plus you will be personally mentored in all the new features in Nuke 9. This course is perfect for students wishing to be involved in studio work in the future.

Mariana will begin with a basic overview of deep compositing outlining movies where it's been used, applications which support deep data and pros and cons of deep. Over the six weeks she'll take you through techniques for creating, reading, rendering and comping deep images and learn about the differences between 2D and 3D compositing. Each week there's an assignment to complete, and you'll receive feedback both via the private classroom forum and live weekly webinars where you'll connect with Mariana and your classmates to review work and discuss issues (these are always recorded for those who can't make it.)

In her role at The Foundry Mariana trains artists from studios all over North and South America in all aspects of compositing in Nuke. Her client studios include Pixar, Rainmaker, Sony Imageworks, Boxel and Blizzard to name a few.

All images and shots will be provided.

Don't miss this chance to learn from one of the industry experts in this ever growing area of compositing.


Week 1 - An Introduction to the Deep Landscape

  • Video:  Introduction to Deep Compositing - What is it? 
  • File formats.
  •  EXR 2.0. 
  • Applications that support Deep data.
  • Plugins that support deep. who is using it? 
  • Pros and cons.
  • Video: Movie examples of Deep Compositing in action - how was it used? Talk about.
  • Holdouts and the importance of Deep.

Week 2 - Going Deeper

  • Video: Creating Deep Images.
  • Video: Reading Deep Images.
  • Video: Viewing in Nuke, and how to read a file with Deep data depending on the 3rd. party renderer.
  • Video: Rendering Deep Images using the new Scanline Render in Nuke 8.
  • Video: Comping Deep Images differences between traditional operations vs. Deep - Deep Merge B over A!
  • Assignment: Create a simple scene in Nuke using geometry to create your first Deep Scene.

Week 3 - Colour and Environmental effects

  • Video: Deep Opacity, Deep Color, Deep Recolor and how to merge footage that contains deep data with flat exrs.
  • Video: Deep Samples what nodes will take advantage of knowing these values.
  • Video: Volumetric compositing, adding environmental effects.
  • Assignment: Continuing with our first Deep Scene we will use Nuke’s particle system to add snow to our scene we will also add fog using a simple 2D technique. We will then add depth to it and we will scatter those deep samples along our fog volumes.

Week 4 - Holdouts

  • Video: Differences of traditional holdouts vs. Deep holdouts
  • Video: Deep holdouts vs. Deep-deep holdouts (or in other words having deep holdouts on the fly in case the animation changes or working in an all Deep workflow) It all depends on the shot and the computing power you have available.
  • Video: Deep to image, Deep from Image.
  • Assignment: Continuing with our first Deep Scene we will create two different streams, one will contain Deep holdouts while the other stream will be completely and solely in Deep. We will take a look at the differences in viewing and rendering time.

Week 5 - Deep color

  • Video: Deep Transform, Deep Reformat.
  • Video: Deep Crop using samples, removing elements that are in front or behind other objects from the camera´s view.
  • Video: Deep ColorCorrect and how to mask using samples.
  • Assignment: Continuing with our first Deep Scene we will continue to use the different nodes within our Deep toolset, we will color correct the fog, the ground and the different characters using deep samples.

Week 6 - Rotoshapes, Hybrids and Troubleshooting

  • Video: How to add deep data to Rotoshapes and place correctly in our scene. (In Compositing it doesn’t matter if you are using the latest technology, you will never escape rotoscoping )
  • Video: Deep to Points and how to view our deep scene as a point cloud.
  • Video: Hybrid workflows - full cg, live action with a few cg elements, scalable scenes with multiple environmental and volumetric fx plus cg elements and live action.
  • Video: Troubleshooting in Deep; What could possibly go wrong?
  • Video: Deep Expression, Deep from frames.
  • Assignment: Finalizing the Deep Scene we started on week one we will do Rotoscoping, add deep samples to it place it in 3D Space, we will then use a Deep to Points to view our scene as a point cloud.



  • Intermediate compositing knowledge - this is not a beginner's workshop. 

Software & Hardware

  • Nuke 7 or 8
  • A computer with at least 8 gigs of RAM
  • Any video card that works for gaming will be good enough, with a min of 2 gigs of ram 

  • “ Great course, great teacher, was well worth the money... ”



Nuke Compositing for 3D Artists
with Nick Deboar

This is the perfect course for anyone who produces or works with 3D renders.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 24) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)