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In this 8 week CGWorkshop, Luca will take you through the most upto date methods of Design being used in the Entertainment Industry today. From your early imaginings and sketches on paper, to a full rendered professional image that you can integrate in your portfolio.
Luca's workshop will teach you how to approach the different tasks you will encounter in this industry. He will give you different methods and stratergies that will allow you to comminicate clearly with your clients and manage their expectations.
You will also become familiar with the best methods to use in order to deliver on your clients requests.
A key starting point in order to succeed in your project is learning how to gather ideas and the how to focus on what the outcomes need to be. Luca will give you the tools to do that.
You will use many mediums in this workshop, starting with a focus on sketching: both on paper and digital. Then moving onto painting, Make Up design over the top of a person in a photo, sculpting in 3D and Photobashing in Photoshop.
Each week Luca will focus on a particular method, then give you an assignment that allows you to become famaliar with the skills you been shown.
Special attention will be given to the most used method in the industry, the hybrid techniques of 2D and 3D with the special use of Photobashing to bring your concept to the next level of realism.
Luca will review your assignments weekly, and give you paint over feedback to help you understand where you can improve and what areas you may need to focus on.
At the end of the course you will have a Sketches, a Make Up design piece , 3D concepts and a final Realistic Concept Art for your portfolio.
CGMA policy states that all students will have access to classroom content for the duration of the class plus 4 weeks to review content. After this time is up classroom content will no longer be available.
For those classes with live Q&As, Q&A recordings as well as feedback recordings will be available for up to 6 months after the class is complete.
CGMA policy allows students to miss up to 2 assignments per class before they become ineligible to receive their Certificate of Completion.
How to approach an assignment.
Digital Sketching assignment.
Digital Painting assignment
Working on assignment using Zbrush
Start assignment referencing the sketch from week 2 to create Concept Mesh
Continuing assignment from week 5 using Keyshot or Vray for rendering the Concept Mesh.
Continuing assignment from week 6 using Photoshop to create the final concept art
Your finished piece!
At least an introductry level of education in drawing, painting and sculpting, both traditional and digital.