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In his 8 week workshop, Steve Sandles, Framestore London, will cover many aspects of cloth in CG.
Using nCloth, you will start with a recap on some of the basics as there maybe something that you didn’t know, or perhaps had forgotten.
From there you will move onto modelling for cloth. To get the best simulation you need not just a good mesh, but also an accurate mesh.
Using that mesh, you will produce a production ready simulation rig, then use the same sim rig to create dynamics for a couple of very different shots. You will look at different ways the simulation can be achieved.
After a look at crowd cloth you will explore using cloth simulation for something other than clothing as it can be used to drive other fx.
You will also take a good look into the maya nucleus which can be used for things other than cloth simulation and you’ll have a look at these as well.
Finally you will have a look at the emerging skill of CG Tailoring which was used to such effect on productions such as Gravity.
CGMA policy states that all students will have access to classroom content for the duration of the class plus 4 weeks to review content. After this time is up classroom content will no longer be available.
For those classes with live Q&As, Q&A recordings as well as feedback recordings will be available for up to 6 months after the class is complete.
CGMA policy allows students to miss up to 2 assignments per class before they become ineligible to receive their Certificate of Completion.
Steve will be using Maya 2016 and Marvellous Designer for the very last lesson.
You can use Maya 2015.