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  • Difficulty Level:

    workshop-level-i I
  • Keywords: 3D| MOTION GRAPHICS


Class Format:
Length: 8 Weeks
Lectures: Pre-Recorded each week
Assignment: Deadlines each week
Feedback: Included in Q&A
Live Q&A: Once a week
*For classes with less than 6 students feedback may be provided during the live Q&A session.



In his 8 week workshop, Steve Sandles, Framestore London, will cover many aspects of cloth in CG.

Using nCloth, you will start with a recap on some of the basics as there maybe something that you didn’t know, or perhaps had forgotten.

From there you will move onto modelling for cloth. To get the best simulation you need not just a good mesh, but also an accurate mesh.

Using that mesh, you will produce a production ready simulation rig, then use the same sim rig to create dynamics for a couple of very different shots. You will look at different ways the simulation can be achieved.

After a look at crowd cloth you will explore using cloth simulation for something other than clothing as it can be used to drive other fx.

You will also take a good look into the maya nucleus which can be used for things other than cloth simulation and you’ll have a look at these as well.

Finally you will have a look at the emerging skill of CG Tailoring which was used to such effect on productions such as Gravity.

Classroom Access Policy

CGMA policy states that all students will have access to classroom content for the duration of the class plus 4 weeks to review content. After this time is up classroom content will no longer be available.

For those classes with live Q&As, Q&A recordings as well as feedback recordings will be available for up to 6 months after the class is complete.

Certificate of Completion Policy

CGMA policy allows students to miss up to 2 assignments per class before they become ineligible to receive their Certificate of Completion.


Week 1

  • Principles of Cloth Systems
  •  A Look into how real cloth is made and how cloth simulaton systems work

Week 2

  • Basic Refresh
  • Creating a Photorealistic Flag

Week 3

  • Clothing Settings
  • An exploration of nCloth attributes using the flag from the previous lecture

Week 4

  • Modeling for Cloth
  • Creating the best mesh for quick and easy simulation

Week 5

  • Cloth Simulation Rig Creation and Logic
  • Creating reusuable cloth setups

Week 6

  • Connecting Animation
  • Good use of Forces and Expressions

Week 7

  •  Cloth for FX
  •  Yes, you can do more than just clothes and Flags

Week 8

  •  Using the Maya Nucleus beyond Cloth
  •  Cloth and nParticles.


Steve will be using Maya 2016 and Marvellous Designer for the very last lesson.

You can use Maya 2015.