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  • Difficulty Level:

    workshop-level-i I
    intermediate
  • Keywords: MOTION GRAPHICS| ANIMATION| 3D

COURSE OVERVIEW

Understanding body mechanics is one of the most important aspects of animation.  In this 8 week course Kyle will take you step by step through his process for creating appealing, dynamic body mechanic shots. 

Kyle will teach you many useful techniques to help further develop your animation skillset including: finding reference, creating dynamic poses, working out timing, polishing tips, and more!! 

You will create 2 shots during this workshop and Kyle will guide you along the way, critiquing your work to help you create the best shots possible. 

Kyle Kenworthy has been animating in the game industry for 8 years. Working on such projects as Pirates of the Caribbean Online, Disney’s Toontown, and Toy Story Midway Mania.


 

Classroom Access Policy

CGMA policy states that all students will have access to classroom content for the duration of the class plus 4 weeks to review content. After this time is up classroom content will no longer be available.

For those classes with live Q&As, Q&A recordings as well as feedback recordings will be available for up to 6 months after the class is complete.

Certificate of Completion Policy

CGMA policy allows students to miss up to 2 assignments per class before they become ineligible to receive their Certificate of Completion.

WEEK BY WEEK OUTLINE

Week 1 - Planning

  • Coming up with an idea. 
  • Gathering & filming reference. 

 

Layout assignment:

  • Idea approved & layout complete.

Week 2 - Blocking

  • Studying reference. 
  • Recreating poses in Maya. 
  • Animating in stepped. 

Assignment:

  • Blocking pass complete.

Week 3 - Clean Up

  • From stepped to Spline.
  • Hiding body parts. 
  • Cleaning up a shot. 

Assignment:

  • First pass clean up complete.

Week 4 - Polish

  • Finish cleaning up. 
  • Tracking arcs. 
  • Animation layers for polish. 

Assignment:

  • Final shot due! 

Week 5 - Second Shot

  • Creating contrast in shots. 
  • Combining reference. 
  • Animating proxy geo. 

Assignment:

  • Idea approved & layout complete. 

Week 6 - Blocking

  • Layered method. 
  • Camera animation. 

Assignment:

  • Blocking pass complete. 

Week 7 - Clean Up

  • IK/FK Switching
  • Constraints
  • Graph Editor 101

Assignment:

  • First Pass Clean Up Complete

Week 8 - Polish

  • nCloth. 
  • Lighting & rendering. 
  • Adding sound.

Assignment:

  • Final shot due!

WHAT YOU'LL NEED

Software

  • Maya, Max, or similar animation software (Kyle will be animating in Maya). 
  • Quicktime Pro or video editing software for converting playblasts to h.264 for critique. 
  • After Effects ­not required, but Kyle will be doing some demonstrations in it.

Minimum Skills

  • This is an intermediate entry level workshop.
  • Students should have a strong understanding of Maya and the principles of animation.  

Hardware

  • Strong internet connection. 
  • Computer capable of running Maya or similar animation software.
  • Video camera for filming reference (not required, but recommended).

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