ALL LEVELS

Becoming a Better Artist
with Rob Chang

Find out how Rob has helped hundreds of artists improve the world over.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Mar. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Body Mechanics
with Kyle Kenworthy

Learn how to approach and animate an advanced body mechanic shot.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Mar. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Scripting & Tool Dev. for Maya
with Nico Sanghrajka

Learn to script and write your own tools to extend Mayas capabilities and speed up your workflow!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Mar. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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NukeX, NukeStudio & Modo in Commercials
with Mariana Acuña

workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Mar. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Abstract Effects in Houdini
with Niels Prayer

LIMITED PLACES REMAINING!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Mar. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Advanced Matte Painting
with Heather Abels

Take the Matte Painting skills you have, and apply them to real world scenarios.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Apr. 4) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Matte Painting with Vue
with Scott Brisbane

Weta Digital, Environment Artist, Scott Brisbane teaches you how to create digital environments using E-on’s Vue.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 4) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Concept Art: From 2D to 3D
with Luca Nemolato

Learn techniques to bring your concepts to a new level of realism!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 4) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Creating the Wolf
with Jahirul Amin

Create a wolf model and a groom that will be prepped and ready for rigging and animation.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: May. 2) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Biomedical Imaging in 3D
with Giorgio Luciano

Learn to create realistic 3D images of biological particles.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Jan. 11) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Character Facial Rigging for Production
with Wade Ryer

Learn how to make character faces come alive!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Jan. 11) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Rigging Techniques: Cartoon to Realistic
with Nico Sanghrajka

Learn advanced rigging techniques that can be applied in cartoony and creature rigs.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Jan. 11) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Intro to Digital Matte Painting
with David Luong

​Blizzard Entertainment's David Luong returns to CGWorkshops.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Feb. 1) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Fluids FX Using Houdini
with Spencer Lueders

Jump to the next level using Houdini to simulate fluids.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Feb. 1) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Cloth Simulation
with Steve Sandles

Steve Sandles, Framestore London, covers many aspects of cloth in CG
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Feb. 1) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Environment Modelling for Games
with David Baldwin

Learn the process to get your assets into your game using Maya and UDK.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Apr. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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2D Concept Art - Creature Design
with Nate Hallinan

Checkout the new demo video
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Aug. 25) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Rigging the Body
with Mauro Giacomazzo

Learn a with Dreamworks' Mauro Giacomazzo.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 6) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Animation for Crowds
with Scott Raymond

Crowd Animation is a versatile skill for any character animator.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Nov. 1) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Video Game Animation
with Kyle Kenworthy

Learn techniques to rapidly create video game based animations.
workshop-level-i I
4 Weeks 4 WEEKLY UNITS (starts: Dec. 1) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Advanced Environment Design for Games and Film
with Simon Scales

Build a portfolio of environment concept art for games and film.
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Dec. 6) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Compositing in NUKE
with Mariana Acuña

Learn Deep Compositing from one of the best trainers in the world,
workshop-level-i I
6 Weeks 6 WEEKLY UNITS (starts: Dec. 8) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Creating and Styling CG Hair
with Becca Baldwin

Create long and short hair for men and women.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Jan. 12) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Destruction in Houdini
with Pawel Grochola

Let's smash and destroy!
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Jan. 19) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Digital Figure Painting
with Don Seegmiller

Learn to paint the human figure
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Jan. 26) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Environmental Texturing
with Leigh Van Der Byl

Learn ​the latest techniques in creating realistic, production-ready environmental textures.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Jun. 1) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Creating Comics: Drawing & Sketching
with Tim Mcburnie

Before starting to create comic pages or painting amazing illustrations we need to ground ourselves in how to draw.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Jun. 1) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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VEX In Houdini
with Shawn Lipowski

Learn to speak VEX with LookFX's Shaun Lipowski
workshop-level-a A
8 Weeks 8 WEEKLY UNITS (starts: Jul. 6) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Animating Creatures for Games
with Kyle Kenworthy

​Learn to rig different creatures and animate them quickly & efficiently.
workshop-level-i I
3 Weeks 3 WEEKLY UNITS (starts: Aug. 10) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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3D Character Design
with Sze Jones

For Games and Cinematic
workshop-level-i I
16 Weeks 16 WEEKLY UNITS (starts: Sep. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Introduction to Environment Design for Games and Film
with Simon Scales

Learn to create beautiful environments from beginner to intermediate
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Sep. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Game Asset Creation
with Andrew Collins

Learn what it takes to complete a high quality game asset.
workshop-level-i I
4 Weeks 4 WEEKLY UNITS (starts: Sep. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Nuke Compositing for 3D Artists
with Nick Deboar

This is the perfect course for anyone who produces or works with 3D renders.
workshop-level-i I
6 Weeks 6 WEEKLY UNITS (starts: Sep. 7) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Houdini PyroFx in Film Production
with Ruben Mayor

Learn the power of Houdini and it's native fluid solver - PyroFX
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Oct. 5) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Creating Comics: Illustration & Composition
with Tim Mcburnie

Learn to create images with a story and turn your idea into a finished illustration.
workshop-level-i I
9 Weeks 9 WEEKLY UNITS (starts: Oct. 6) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Introduction to FX using Houdini
with Spencer Lueders

​Learn step-by-step through the construction of a production ready scene in Houdini.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Nov. 2) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Absolute Beginners
with Anne Pogoda

Learn the basics of drawing and painting the human figure, creatures and animals.
workshop-level-f F
8 Weeks 8 WEEKLY UNITS (starts: Nov. 2) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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Realistic Character Texture Painting in Mari
with Justin Holt

Learn the secrets of production ready realistic textures.
workshop-level-i I
8 Weeks 8 WEEKLY UNITS (starts: Nov. 30) (Sold Out) (teaching now) (starts: T.B.A.) (coming soon)
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OUR INSTRUCTORS

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PERSONAL MENTORING

Receive personal mentoring and guidance from high-end artists, who are experts in their field.

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ONLINE TRAINING

Learn online from anywhere in the world in a supportive, interactive class environment.

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LIVE WEBINARS

Live webinars suitable to different timezones are recorded for your future viewing.

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FORUM ENVIRONMENT

Work from your office or home, anywhere in the world, whenever you want.

  • “ I took Simon's "Environment Design for Games and it's brilliant. You learn a lot picking Simon's brain, and he let you in on some very interesting tricks and techniques. ”
  • “ Chad's in depth knowledge of everything from creating photoreal hero trees in Growfx, to Making some of the most complex shaders in Vray, has pushed my education forward at an unbelievabley quick rate. ”
  • “ I learnt more from Chad in eight weeks than I did in nearly two years at university. His openess to help outside of the live sessions was amazing and I got good, strong feedback quickly and reliably. ”
  • “ The instructor (Tim) was fantastic. Super dedicated, patient, friendly but sincere and honest with his feedback. I would absolutely re-take this workshop with him. ”
  • “ You get a lot of nice tips/trick along the way, including great videos and very cool Webinars each week where feedback is given live on your picture (webinar available on forum later). ”
  • “ This was a great workshop! I highly recommend this to anyone who wants to push their artistic/technical skills further, and also gain some clarity about building a character from start to finish. ”