"Seeing Bruno's path in art is amazing. Not only is he a humble, hard working guy but also an incredible talent. I'm truly honored to hear that my work inspired him and I know for sure he has a brilliant future ahead!!" Fausto De Martini

I don’t know what’s in the water in Brazil, but there seems to be a steady stream of exceptional artists coming out of the South American country. Masters like
Fausto De Martini and Rafael Grassetti have amazed us for years with their superb 3D. I think we will soon add another name to this list: Bruno Câmara.



Based on the concept by Wang Xiaoyu, and inspired by Blizzard works and Steve Wang’s Grommash.

Let’s go way back. Where were your born and raised? Where are you now? Where do you want to go? What sparked your interest in 3D?
I was born and raised in the north of Brazil (very hot place) and right now I’m living in Brazil’s biggest city, Sao Paulo (slightly colder).

I want to go wherever the exciting and challenging projects are, the ones that gives us pleasure and evolve us at the same time, be it working as a freelancer or in an amazing team.

What opened my eyes and made me dive into 3D were the works of two amazing artists I admire: Fausto de Martini and Kris Costa. I am extremely thankful to these guys for inspiring me. I still need to hug them and say “Thank you so much for the sparkle.” :)



Steampunk Cyborg

What are some of the projects you have worked on / clients or studios you’ve worked with?
I have worked with studios such as Blur, Riot, Prime 1, Plastic Wax, ReelFX and Crytek. And some of the projects I can talk about are Ryse – Son of Rome, Warhammer Online, Tom Clancy’s Rainbow Six Siege and Guillermo del Toro's The Book of Life.



Ryse - Son of Rome

What’s the most important tool you use?
If I had to choose only one to work with I’d say ZBrush. It is fun, less technical, more artistic and allows us to create freely with nice tools that speed up processes like retopology.

Whose work (both past and present) do you really admire and why?
As I said the works of Fausto and Kris were decisive for my career path, but there are also a large amount of artists I admire. I need to quote two other guys I admire, Alessandro Baldasseroni and Mathiew Aerni. I love how realistic and detailed their works are.


Son Goku

What movie or game from the past do you wish you had worked on and why?
I am crazy about fantasy creatures, so I wish I had worked on cinematics like World of Warcraft, Diablo, Elder Scrolls, League of Legends and the orcs and trolls of Lord of the Rings, the King Kong’s giant creatures, Avatar, Harry Potter’s creatures and so on.


Akuma

Is there something you are currently working on, or are excited about starting, that you can tell us about?
I’m working on a very nice cinematic right now and on a collectible statue piece but I’m not allowed to say details at the moment.



The Hulk (Fan Art)

What do you like to do away from the computer?
Traveling as much as I can, eating nice foods, having some beers with friends, going to the movies and to workout.

The Fallout

Can you tell us a little about your process? How do you start a project? For example in “The Fallout” (above).
I start by achieving the right proportions and natural posture of the character in ZBrush. After that, comes the modeling of props and weapons, which can be done in ZBrush or Max. I like to model organic props like skulls or very fancy armor in ZBrush and hard surfaces in Max. 

For cloth pieces I have used Marvelous Deisigner a lot, which gives us a very natural look.
With everything modelled I start using ZBrush’s UV Master plus 3Ds Max to set the UVs and start texturing with Photoshop and Mudbox. To render it all I have used VRay and for hairs I have used Ornatrix.








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