Please describe what you do.
I'm fortunate enough to work as a senior Environment and Vehicle artist within the games industry, which is a dream come true. As well as collaboration with a number of really talented people on a daily basis, I'm currently also working hard to create wonderfully detailed and immersive sci-fi worlds and spaceships.

My role often involves some concepting and design, but mostly I am responsible for the creation of the real-time assets that the player gets to experience in the final game, this involves many areas of development, from modelling and texture/shader creation, to technical setup and lighting - there's a lot to do, but I love every minute!


What are some of the projects you have worked on / clients or studios you've worked with?
A large portion of my career has been spent working at TT Games, the people behind the award winning Lego video games.

It's a fantastic place to work and I was lucky enough to be there for over five years. During that time I worked on a great many titles, Lego City: Undercover and The Lego Movie Videogame being two of my favourites, before setting the Lego bricks to one side and joining Foundry 42.

Foundry 42 is part of Cloud Imperium games who are responsible for the development of Star Citizen, a hugely exciting PC game set in a Sci-Fi Universe. It's an ambitious project and every day presents a new challenge and a new opportunity to learn, which makes it great fun of course! 


What’s the most indispensable tool you use?
Although there are quite a lot of programs we all have to use on a daily basis, as far as the most indispensable.... It has to be 3D Studio Max.

It's our primary 3D software of choice and the CryEngine (probably the second most important tool we have) is designed to work seamlessly with it and runs the game for us. I used 3D Studio max years previously whilst at University before switching to Maya during my time at TT games, coming back to Max after all those years apart was a little jarring at first, but I usually spend a day to set up some hot keys and then I'm good to go. 


Whose work (both past and present) do you really admire and why?
There are so many incredible talents out there and with social media and great sites like CGSociety making it so easy for artists to display incredible work, I'm now exposed to hundreds of fantastic artists everyday, which is just so inspiring. My choices are probably quite varied and I'm sure I'll kick myself for forgetting to mention some, but here goes...

Ridley Scott and Christopher Nolan, who's films are always visually stunning. Ben Procter, who's set design and art direction work is a constant inspiration to me when working within the realms of sci-fi. Cedric Seaut and Eugene Fokin, who's incredible character work and unique styles inspired me often while I was learning ZBrush many years ago. Maciej Kuciara for his awesome concept art work and finally, all those whom I'm lucky enough to work with each day!


When not creating world beating art, what do you like to do? What are you currently doing, reading, listening to or looking at to fuel your work?
I like to counter the effects of sitting at my computer for so many hours a day by going to the gym and working hard, I find the intensity of exercise can really help clear my mind, help me sleep and genuinely makes me feel good!

I also train in Krav Maga each week for the same reasons, both are great stress relievers. I also love films and am always trying to discover hidden gems that I've not yet seen, or if I'm looking to fuel my work, then anything sci-fi is of great interest to me! Similarly I've recently discovered a passion for electro and synth music which is great to listen to whilst I work and can fuel me for hours at a time (that and coffee). 


Is there something you are currently working on, or are excited about starting, that you can tell us about?
Asides from my professional work on Star Citizen, I'm currently working on some tutorial content, that is centred around game development. For so long I've focussed on my own development as an artist and the online community is one that I've learned so much from throughout this process. While I'm still desperately hungry to improve myself and my own learning everyday, I'm also really excited about the prospect of putting together some of my own free materials, that could help others learn in just the same way.

Thanks Matthew!