Film, TV and commercial production; game development; and immersive entertainment creation continue to evolve at a rapid pace as the technology and techniques used to create them become more sophisticated. With so many advancements surfacing, it can be challenging to keep track of the latest developments, which is one of the biggest reasons so many industry professionals converge at the annual SIGGRAPH convention each year. Whether in LA, Vancouver or Anaheim, SIGGRAPH brings artists, game developers and technologists from around the world together to explore the latest trends and groundbreaking tools, techniques and work.

Every year at the show, Autodesk hosts the Vision Series, which includes presentations and panels that offer insight into the future of the industry straight from the minds of Autodesk customers and thought leaders. Returning to SIGGRAPH this year, the 2017 Vision Series will explore a range of topics including AR and VR in design, cloud and virtual production, character creation, animation, simulation, rendering and more. Autodesk’s SIGGRAPH 2017 Vision Series will take place in room 409B and feature presentations from Autodesk, CBS Digital, Framestore, ILM, Jellyfish Pictures, MPC, Weta Digital and Psyop, as well as a panel with representatives from Autodesk, Walt Disney Animation Studios, Amazon Web Services and Foundry. Check out the complete schedule below:

Tuesday, August 1

9:30-10am: Beyond Media and Entertainment: How AR and VR are Changing Design – Joel Pennington, Autodesk
10-11am: The Future of Storytelling – Hilmar Koch, Autodesk
11am-12pm: Rogue One’s Virtual Sets: The Future of Production with ILM ¬– John Knoll, ILM
1-2pm: Virtual Production to VR with CBS Digital – Craig Weiss and Jim Berndt, CBS Digital
2-3pm: Character Creation for Beauty and the Beast with Framestore – Adrien Saint Girons, Framestore
3-4pm: Scaling Beyond Four Walls with Jellyfish Pictures – Jeremy Smith, Jellyfish Pictures and Eoin Bailey, Microsoft Azure 

Wednesday, August 2

10-11am: Smart Content: Empowering Creators to Work Smarter, Not Harder – Michael Spaw, Autodesk
11am-12pm: Evolving The Planet of the Apes with Weta Digital – Anders Langlands, Weta Digital
1-2pm: How MPC Brought the Sea to Life in Pirates of the Caribbean: Dead Men Tell No Tales –Kai Wolter, MPC
2-3pm: The Promise and Challenges of Embracing the Cloud – Phil Peterson, Autodesk; Nick Cannon, Walt Disney Animation Studios; Christopher Bond, Amazon Web Services; Simon Robinson, Foundry; and Don Parker, Autodesk
3-4pm: Open@ADSK: Integrating Effective Open Source Practices in Media & Entertainment, and Beyond – Guy Martin, Autodesk
4-5pm: What’s New in Arnold 5 – Frederic Servant, Autodesk; Jonah Friedman, Psyop; Andrew C. Jones, Psyop

For more information, visit If you’ll be at the show, drop by room 409B to check out one of the presentations or visit Autodesk on the show floor at booth 801.

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