“Meet MAT” challenged experienced Substance users and those new to the tools to come up with their best and most creative take on Allegorithmic’s toy mascot, MAT. Entries ranged in theme from sci-fi to horror to sports to recreations of famous painters and everything in between, with winners awarded thousands of dollars in prizes. Using Substance Painter’s texturing tools and a selection of free materials from Allegorithmic’s Substance Source material library, 30 winners from 16 different nationalities were selected by a jury of industry experts from the game, VFX, industrial design and architecture industries.
“This was an opportunity to challenge Substance users new and old to display their creativity and passion in a fun way,” said Allegorithmic founder and CEO Sébastien Deguy. “We were expecting some impressive entries, but we were still blown away by the incredible response we received.”
The top three winners received prize packages that include an art toy from Artoyz’s special collection, NVIDIA hardware and a Wacom tablet. New Substance Painter users also automatically received three months of Sketchfab PRO. Thirty participants in total received bonus prizes to thank them for their amazing, creative entries.
“I was amazed by the consistent quality and diversity of the entries, many of which took advantage of the wide range of Substance's material possibilities in clever ways,” said 3D Character Artist and “Meet MAT” contest judge Blair Armitage. “The student category was particularly impressive, with some MATs definitely reaching a professional level.”
Although the contest has concluded, Substance Painter and Substance Designer are both available for a free 30-day trial. Substance Source is available as part of Allegorithmic’s monthly plan.
To see the full winner gallery, please visit the Allegorithmic website.
Allegorithmic is the industry leader in 3D texture and material creation technologies. More than 100,000 users in the domains of games and entertainment, film and VFX, architecture, and design rely on Allegorithmic's award-winning Substance texture authoring software for developing the next generation of digital content. Clients include Activision, Electronic Arts, Gensler, Naughty Dog, and Ubisoft. Founded in 2003, Allegorithmic is based in France with offices in Clermont-Ferrand and Paris, and has global offices in Los Angeles, Cleveland, Tokyo, and Seoul.