NEW
Summer Term Classes





Starts: 4th Week of July

Ends: 4th Week of September





Students who wish to split a single or multiple class purchase into two smaller
installments, can now do so using this feature. Click
here for more info!


---------------------------



Motion
Graphics

With Nik
Hill





Instructor

Nik’s
career began whist studying for his BA in Motion Graphics at London Met, where
he entered a competition with studio Factory 311. After winning, Nik went on to
create more motion design for Arsenal FC’s online TV channel - Arsenal 360. Nik
graduated in 2012 and went on to freelance at SPOV, Weare17 and Territory. Nik
then was taken on as Senior Motion Designer at Territory and worked on a number
of feature films, including Marvel’s Avengers: Age of Ultron, Guardians of the
Galaxy, Jupiter Ascending and Agent 47. He was later promoted to Art Director
at Territory, where he led a number of film projects, yet to be released. After
working for around 4 years at Territory, Nik went freelance in order to free up
more time for personal work, passion projects and explore working with other
studios around the globe.



What you will learn

Covering the fundamental principles that go into making
exceptional motion graphics - concept, design, animation, 3D design, rendering
and compositing, this course has been created with professional output in mind.
The key to creating outstanding work is nailing these three key areas - 1)
Concept 2) Design 3) Execution. This course will cover the core processes
involved in conceptualizing and executing a motion graphics sequence - using
tried and tested, industry standard methods.



Motion
Graphics, Starts Summer Term


---------------------------



Rigging
for Games



With Ehsan
Kiani





Instructor

Ehsan
Kiani is a Technical Artist currently working at Blizzard Entertainment.
His role there is rigging assets and tool development across our pipeline
for Heroes of the Storm project. His roles have also ranged from modeler
to rendering and lighting artist, to generalist and to a creature technical
director.





What you will learn

Student will learn how to rig their characters in Maya, use Python
scripting to automate repetitive parts of your setup, quick skinning techniques
and tricks, adding real time physics and simulation to the dynamic parts of your
character, and eventually replacing it with an unreal engine’s game template so
you can play the game and test it out for yourself.



Rigging For Games, Starts Summer Term

---------------------------



VEX
in Houdini



With
Anastasia Opara





Instructor

Anatasia’s
background is strongly connected with the arts, which cultivated her love for
experimentation since the early childhood. She finished her Foundation Degree
in the British Higher School of Art & Design exploring the theme of “Death
as a Positive Experience”, where she uncovered it as a beautiful event of a
harmonious cycle. She discovered procedural art during her bachelor studies at
NHTV International Game Architecture and Design (now known as “Creative Media
and Game Technologies”), and it has been her greatest passion since then. You
might have seen her Procedural Lake Houses project, where she aspired to create
a computer generated content that would look human-made. Anastasia believes
that this is a great proof of the power and flexibility of Houdini, and that
wouldn’t be possible without VEX.





What you will learn

Within
the first week students will be coding simple vex snippets in the new wrangle
nodes. As they advance, they’ll be making more sophisticated tools which
leverage the latest features of VEX like geometry creation. By the end of the
course students will be implementing state of the art algorithms in multiple
Houdini contexts from surfaces to simulations, shaders and even procedural
volumes.



VEX in Houdini, Starts Summer Term

---------------------------



Creature
Design for Production



With Bryan
Wynia





Instructor

Bryan
is currently working as a Senior Character Artist at id Software. Previously he
worked at Sony Santa Monica and Naughty Dog, where he contributed to God of
War: Ascension and the Uncharted series. He has also worked as a freelance
Creature Designer and Sculptor for the film,game, and toy industries. Some of
his clients include, Respawn Entertainment, Legacy Effects, Jim Henson's
Creature Shop, VVDFX, and The Aaron Sims Company.



What you will learn

Over the course of 8 weeks students will learn the process of
designing creatures for films and games. Starting with a simple idea, gathering
reference, sketching, concept sculpting, painting, and presentation. Not only
will they learn the creative process but the thought process behind what makes
for a memorable and effective design. At the end of the course students will
have brought to life to 2 unique creatures.



Creature
Design for Production, Starts Summer Term


---------------------------



Vegetation
& Plants for Games



With
Jeremy Huxley





Instructor

Jeremy
Huxley has been working at Naughty dog for over 6 years on the Uncharted
franchise, and 13 years in the industry total. He has worked full time and
contract in multiple cities and countries around the world. Some of Jeremy's
experiences include projects for Naughty Dog Inc., Runic Studios, Flagship
Studios, Planet Moon Studios. Previous work includes: Uncharted 4, The Lost
Legacy, Uncharted 4, Uncharted 3, Torchlight 1, Pre Production for Torchlight
2.



What you will learn

During this course, students are going to create an environment
for games, with a heavy focus on vegetation and plants. Students will go over
the creation of plants, trees, rocks and a few blend textures, importing them
into the Unreal Development Kit and composing a final, lit scene.  



Vegetation
& Plants for Games, Starts Summer Term


---------------------------



The
Art of Composition



With Pablo
Carpio



Instructor

After
5 years of studies, Pablo graduated in Fine Arts by the Complutense University
of Madrid, where he gained a strong background in traditional painting, drawing
and art history. Since then, he has worked as a freelance concept artist for
companies such as Ubisoft and MPC, and also published works and tutorials in
several magazines like 2DArtist and ImagineFX.



What you will learn

This mentorship will be focused on guiding students through the
understanding and creation of good compositions, based on different techniques
and applied in different ways depending on the theme and style of each work.
Apart from color, light and shape, students will talk about how to take
advantage of our camera view, the characters in our images, the context of the
action, etc.



The
Art of Composition, Starts Summer Term


---------------------------



Intro
to Photoshop



With Sona Sargsyan


Instructor

Sona
Sargsyan is a graduate of Art Center College of Design and after graduating;
Pixar Animation Studios recruited her for the summer as a concept artist on the
Pixar film, Dia De Los Muertos. She then transferred to DisneyToon Studios as a
visual development artist on the Planes and Tinker Bell franchise. After
completing her projects, she was a freelancer for Disney Publishing on the
children’s book, The Pirate Fairy, for a few months before being picked up by
Hasbro Studios as a background painter for the new Transformers Series, which
is currently on its second season.



What you will learn

This
class is designed to get you up and running with Adobe Photoshop! Students will
explore the basic yet powerful features of the application while also
discovering the numerous possibilities of its digital tools.





Intro
to Photoshop, Starts Summer Term


---------------------------



Narrative
Illustration



With Mitchell
Malloy 



Instructor

CLIENTS



Riot Games, S2 Games, Privateer Press, Modiphiuus Entertainment,
Onyx Path Publishing, Mechanical Muse, Posthuman Studios, Conceptopolis, Fantasy
Flight Games, Present Creative, Supergenius, Wyrd Miniatures, Broken Egg Games



What you will learn

The best illustrators in entertainment inject a sense of gravity,
mood, and energy which draws consumers and players into the world the art
portrays. This course focuses on the skills essential to good image-making, and
also on those skills which elevate an illustration to the next tier of
professionalism.



Narrative
Illustration, Starts Summer Term



---------------------------


Check out all of our Workshops for the Winter Term on CGWorkshops!