First Look at Nuke 11.0
In open beta starting April 2017, Nuke 11.0 will be the next major release of the industry’s leading compositor. Focusing on collaboration and performance, Nuke 11.0 introduces exciting features to the Nuke family including Live Groups, Lens Distortion improvements, and Timeline Disk Caching, as well as a huge update to the latest industry standards via the VFX Reference Platform 2017. Daily demos will be available in the AMD (SL2424) and HP booths (SL2424), and as part of Foundry’s big event on Monday, April 24.
Foundry introduces Elara with Special Guest Lytro Cinema
This special event will introduce the world to Elara; a cloud-based service for post-production that centralises infrastructure, creative tools and pipeline. Now studios can access everything they need via their web browser, including Foundry and third-party applications, integrated cloud rendering, scalable storage and compute. Foundry will demonstrate how a global team can set up a virtual studio, complete with central pipeline, storage and resources in a few clicks, without worrying about a high upfront investment or management complexity.
After seeing how a VFX short film can be delivered through Elara using a wide variety of creative applications - including Nuke Studio, Katana, Houdini and V-Ray - Foundry will host Buzz Hays, General Manager of Lytro Cinema, who will provide an update on Lytro Cinema with a focus on a Lytro Cinema Light Field workflow in Nuke.
The session will then close with a panel on how cloud technology could change the VFX industry. Hosted by Foundry CTO Jon Wadelton, the panel will feature expert insights from Simon Pickles (Foundry), Buzz Hays (Lytro Cinema), Austin Meyers (Steelhead), and Jeff Kember (Google Cloud Platform), giving attendees a wide angle view on where the cloud could take us. The event will be held in the Las Vegas Convention Center’s North Hall in room N239/N241 from 1:00 - 2:30 p.m. on Monday, April 24.
New Updates to CARA VR
CARA VR has continued to grow alongside the fast-moving VR space. At NAB 2017, Foundry will show off new support for depth data, drawn from VR camera rigs like Nokia OZO. By opening up this new depth information, users can now design more immersive 360 experiences, utilizing the depth-based compositing toolset in Nuke. This workflow can be seen in the Nokia booth (N1002VR) on Tuesday, April 25 and Wednesday, April 26 from 5:00 - 5:30 p.m.
To see Foundry’s full schedule of presentations and events, please visit their NAB page. To schedule a meeting with Foundry or to view a product demo during NAB 2017, please contact: foundry.NAB2017@foundry.com.
Foundry designs creative software technologies used to deliver award-winning visual effects and 3D content for the design, visualisation and entertainment industries. Foundry’s software advances the art and technology of visual experience in partnership with creative leaders across the globe. It enables clients like Pixar, Mercedes-Benz, Google, ILM, Weta Digital, The Moving Picture Company and Sony Pictures Imageworks to turn incredible ideas into reality by solving complex creative challenges.
The company was founded in 1996 and is headquartered in London, with 300 staff based across offices in Silicon Valley, Los Angeles, Shanghai, Austin and the UK. Foundry consistently invests in R&D to provide more efficient ways for its clients to bring visual concepts to life.
In 2015, the London Stock Exchange named Foundry one of its “1000 Companies to Inspire Britain.” It regularly features in The Sunday Times’ Tech Track as one of Britain’s fastest-growing private technology companies, most recently in 2016 when it also won the Excellence in Service Award at the International Track 200 awards. Every single film nominated for the Academy Award for Best Visual Effects in the last five years was made using Foundry’s software.