Justin Kurzel’s Assassin’s Creed film is based on the popular Ubisoft video game series, well known for its photorealistic computer graphics renderings of different locations in history. But for the recognisable hand-to-hand combat scenes, leaps between buildings, sword fights, and other stunts, the filmmakers wanted a very practical feel. However, even with the practical approach, visual effects, cg, and animation still played a major role. One seemingly heavy practical stunt, a prison carriage chase involving the assassin Aguilar de Nerha (Michael Fassbender) in the desert that ends with a carriage flipping over and another launching over a cliff, was actually made possible with a mix between real photography, special effects, and digital augmentation by Cinesite’s artists.