Telltale games is a renowned studio known for their narrative-driven episodic video games for multiple platforms. They are currently hiring for the position of Technical Artist to collaborate with studio art directors and art leads to push the look of Telltale's games forward in both realistic and stylized art styles.

To find out more about the requirements and how to apply, please visit their job postings page. If you are interested in posting an opportunity of your own, you can do so on our careers page.

The Role: Technical Artist - Shaders and Materials
  • Collaborate with studio/franchise art directors and art leads to push the look of Telltale's games forward in both realistic and stylized art styles
  • Work with graphics engineering group to iterate on and improve our surfacing
  • Create and maintain base materials and material libraries for environment and character teams
  • Support and educate artists in best use of materials, libraries, and art tools; document and tutorialize as needed
  • Provide hands-on support for art and engineering team in asset performance/validation
  • Create miscellaneous tools and scripts to aid art teams in assessing and integrating content efficiently
Requirements
  • Heavy hitter art skills. After you touch it, people go "wow!"
  • Deep understanding of how lighting and materials interact in a PBR rendering system
  • Experience with Maya, Substance Designer/Painter, and Zbrush
  • Experience with node based shader creation tools
  • Good understanding of performance impact from shader complexity
  • Scripting experience (Python)
  • Able to identify problems in existing workflows, both long and short term
  • Strong organizational skills and communication
  • Ability to multi-task and prioritize