Winter Term Classes

Starts: 2nd Week of February 
Ends: 3rd Week of April 


Students who wish to split a single or multiple class purchase into two smaller installments, can now do so using this feature. Click here for more info!
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Absolute Beginners

With Anne Pogoda


Instructor
Anne Pogoda's works in the Television and gaming industry. Her clients include ImagineFX, Phoenix Film, Teamworxx, FremantleMedia, Grundy UFA, UFA Film & TV GmBH, RTL Group, Pro 7, Ronin Film, and Kinesthetic Games. 
What you will learn 
Foundations of digital drawing, painting, and the basics for drawing human and animal figures. The workshop is built around helping you learn to manage the software and tablet while creating your first digital painting. You will be able to create your own art digitally by the end of week eight.
Absolute Beginners, Starts Winter Terms
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Advanced Matte Painting

With Heather Abels


Instructor
Heather Abels previously worked as a set Extension Artists at Walt Disney Animation Studios in Los Angeles and had worked before that as Matte Department Supervisor at Rhythm & Hues on blockbuster films like Life of PiLife of Pi marked her third time contributing to Oscar winning visual effects films. Her body of work ranges from epic studio franchises such as Avatar and X-Men to national advertising campaigns and animated features.
What you will learn
The focus of this class is to take the matte painting skills you have, and apply them to the real world scenarios you might encounter working at a studio. The goal is that by the end of the class each you will have completed several matte paintings that demonstrate a solid technical understanding of what modern matte painting entails.
Advanced Matte Painting, Starts Winter Term
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Becoming a Better Artist

With Rob Chang


Instructor 

Robert "Lunatique" Chang is an artist, writer/director, composer/songwriter, and photographer whose work has been featured in comic books, video games, animations, television commercials, feature films, music productions, and various publications. 
What you will learn
No matter what area you specialize in as a visual artist (3D, 2D, film, comic books, games, illustration, visualization), this course will teach you the most critical knowledge, techiques, and creative approaches that today's artists working in highly competitive industries must know in order to function as a confident and authoritative creative force. 
Becoming a Better Artist, Starts Winter Term
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Biomedical Imaging in 3D

With Giorgio Luciano



Instructor 
Giorgio Luciano is a scientist with a variety of interests. He currently works as a researcher at the Italian National Council of Research (CNR) on topics devoted to the characterization and development of new materials. The main topics of his research are superhydrophobic surfaces and data analysis applied to analytical techniques.
What you will learn 
If you've ever wondered if the images of DNA strands floating in suspension you see on the covers of science magazines are real, the answer is, of course, that they are not - they are CG models. But are they accurate? Very possibly so, and if you're a scientist or researcher wanting to create realistic, anatomically correct and appealing 3D images of biological particles (including molecules, parts of molecules, blood cells, blood clots, DNA and more), then you need this 8 week, fully online and fully mentored CGWorkshop.


Biomedical Imaging in 3D, Starts Winter Term 
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Body Mechanics

With Kyle Kenworthy 


Instructor
Kyle Kenworthy has been an animator in the industry for seven years. He currently works at Schell Games in Pittsburgh PA. He has worked on numerous projects including Toy Story Midway Mania (where he worked directly with Pixar supervisors), Pirates of the Caribbean Online, & Disney's Toontown. Past projects also include work for clients such as Disney, Pixar, Sea World, Raytheon, The Dallas Mavericks, and Jakks-Pacific.
What you will learn 
Understanding body mechanics is one of the most important aspects of animation.  In this 8 week course Kyle will take you step by step through his process for creating appealing, dynamic body mechanic shots. Kyle will teach you many useful techniques to help further develop your animation skillset including: finding reference, creating dynamic poses, working out timing, polishing tips, and more!! 
Body Mechanics, Starts Winter Term
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Character Facial Rigging for Production

With Wade Ryer


Instructor 
Wade Ryer has over 10 years of experience in animated feature films. His credits include How To Train Your Dragon 2, Rise of The Guardians, Kung Fu Panda 2, The Tale of Desperaux and The Ant Bully. He has worked for such studios as DreamWorks Animation, Method Studios, Framestore, Electronic Arts, DNA Productions and ReelFX Creative Studios.
What you will learn
Gain a full understanding of how to create a functional, animator friendly, character face rig ready for their close up on the big screen!  Wade will give you guidance along the way, industry level tips and tricks, not to mention, personal feedback on your character's facial rig.
Character Facial Rigging, Starts Winter Term
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Cloth Simulation

With Steve Sandles


Instructor
After 14 years working with high fashion textiles, Steve Sandles decided to follow a childhood dream and have a total career change. Now after almost 8 years, and several high profile productions, from the Multi Award Winning Gravity to the Harry Potter series and pretty well everything in between, he is now a Senior Creature FX TD at Framestore, specializing in cloth simulation, and pushing the boundaries of what can be done with a few thousand polys and a bunch of springs.
What you will learn
Learn the aspects of cloth in CG and professional cloth simulation for production. From nCloth to CG Tailoring Steve Sandles will take you through the different ways cloth can be simulated for cloth for production. 
Cloth Simulation, Starts Winter Term
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Concept Art: 2D to 3D

With Luca Nemolato


Instructor
Luca Nemolato is an Art Director and Concept Artist who has worked on many Films, TV, Video Games and Commercials. Such as Independence Day 2, The Conjuring, The Hunger Games: Mockingjay (Parts 1&2), Maleficent, Dawn of the Planet of the Apes, X-Men: Days of Future Past, Falling Skies, Once Upon a Time, Supergirl and Game of War. 
What you will learn
Learn the most up to date methods of Design being used in the Entertainment Industry today, how to interact with clients and deliver on their ideas as well as in depth exploration into the most used method in the industry, the hybrid techniques of 2D and 3D.
2D - 3D Concept Art, Starts Winter Term 
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Intro to Digital Matte Painting

With Igor Staritsin (Content by David Luong) 


Instructor
Igor is a Senior Matte-Painter, Concept Designer and Environment Artist working in the film and video game industries. He has worked for various visual effect companies and clients all over the globe, such as Warner Brothers, MPC, Digic Pictures, Naughty Dog, Pixomondo, Axis Animation, Gnomon, Disney and National Geographic.


David is ten year VFX veteran currently working at Blizzard Entertainment as a Senior Cinematic Artist II, his work includes digital matte painting, lighting, rendering, and compositing to finalize shots.  Some of David's credits include Overwatch, Starcraft 2: Legacy of the Void, World of Warcraft: Legion, Diablo 3: Reaper of Souls, Heroes of the Storm and Hearthstone.
What you will learn
I'll be leading students through the process of creating a photo real matte painting for film or high end animation such as realistic and invisible right through to Sci-Fi and fantasy landscapes and cityscapes. This is not a concept painting class but rather a photo realistic or hyper realistic class. We'll use digital painting to enhance the look of textures, lighting, scale and create photo real backdrops that will serve story and characters in a universe.
Intro to Digital Matte Painting, Starts Winter Term
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Introduction to FX Using Houdini

With Saber Jlassi


Instructor 

Saber Jlassi is a California based VFX artist currently working as a Senior technical director at Blizzard Animation. His current job consists of writing tools and scripts to improve the Lighting, FX and Compositing pipeline, in addition to collaborating with the Production to solve challenging tasks.
What you will learn
This course helps to lay that groundwork to understand what is going on under the 'hood' in VFX in Houdini. Saber will take you step-­by-­step through the construction using production techniques in Houdini­ right from looking at the UI and procedural modeling and eventually on to particles, rigid bodies, fluids and lighting.
Intro to FX using Houdini, Starts Winter Term
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Lighting and Shading with Arnold for Maya

With Nick Deboar


Instructor
Nick Deboar has been working in the animation and VFX industry for over 13 years, specializing in Lighting and Surfacing. He just wrapped as a Senior Lighter with Rising Sun Pictures in Australia having previously worked for top studios around the world including Aardmen Animation and Animal Logic.
What you will learn
Arnold is an advanced renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Lighting and Shading with Arnold for Maya, Starts Winter Term
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Mastering Destruction and Art-Directing Damage

With Keith Kamholz


Instructor
Keith Kamholz is a seasoned FX Technical Director with over 8 years experience working on feature films and commercials.  Prior to his current position at Double Negative, he's worked at Industrial Light & Magic, Blue Sky Studios, Tippett Studio, Framestore NY, and Absolute Post.  His career includes 10+ major films, with highlights including Transformers: Age Of Extinction, Jurassic World, Captain America: The Winter Soldier, & Ice Age: Continental Drift.
What you will learn
Highly detailed CGI destruction is one of the most jaw-dropping digital effects that audiences witness on the big screen, and Houdini is the industry-favorite software that top VFX studios use to craft these effects.  In addition to teaching you in-depth technical working knowledge of Houdini fractures & rigid body simulations, this course will demonstrate highly effective production-proven techniques for getting beautiful work done quickly. 
Mastering Destruction & Art-Directing Damage, Starts Winter Term
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Nuke Compositing for 3D Artists

With Nick Deboar


Instructor
Nick Deboar has been working in the animation and VFX industry for over 13 years, specializing in Lighting and Surfacing. He just wrapped as a Senior Lighter with Rising Sun Pictures in Australia having previously worked for top studios around the world including Aardmen Animation and Animal Logic.
What you will learn
The course will cover common production tasks, such as dealing with multi-channel exrs, linear color, motion blur, depth of field and premultiplied images. It will then move on to more advanced topics; working with position passes, creating skies in nuke, eye reflections, re-lighting, stereo workflows, deep compositing, expressions and creating gizmos.
Nuke Compositing for 3D Artists, Starts Winter Term 
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Photogrammetry for Games

With Jonathan Rush


Instructor
Jonathan Rush is currently the Lead Character Artist at BattleCry Studios (Bethesda Softworks) following work at EA Bioware, where he contributed primarily on the acclaimed MMORPG, Star Wars: The Old Republic. Jon has been working in the video game industry since 2001 and he has had the privilege of working with some of the top publishers in the world, such as Zenimax, Activision, and Electronic Arts. 
What you will learn
Photogrammetry is the process of pulling visual data from an array of photographs for the purpose of generating fully textured high poly models.  In this class you will gain mastery of the associated software, and the photography techniques required to yield the best results.
Photogrammetry for Games, Starts Winter Term 
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Rigging Techniques: Cartoon to Realistic

With Nico Sanghrajka


Instructor 
Currently at Atomic Fiction, Nico has also worked for MPC in London, Framestore and Dreamworks on projects such as The Tale of Despereaux, Madagascar 3, and Kungfu Panda 2 and 3!
What you will learn
Aimed at students that already have a background in rigging and want to take their skills to the next level, industry veteran Nico Sanghrajka will use his 9 year experience of rigging for feature films and showcase advanced rigging techniques that can be applied in cartoony and creature rigs alike.
Rigging Techniques: Cartoon to Realistic, Starts Winter Term
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Scripting and Tool Development for Maya

With Nico Sanghrajka


Instructor
Currently at Atomic Fiction, Nico has also worked for MPC in London, Framestore and Dreamworks on projects such as The Tale of Despereaux, Madagascar 3, and Kungfu Panda 2 and 3!
What you will learn
For some disciplines such as rigging and fx, knowing how to script is essential, but that does not mean that scripting isn't also useful for other areas such as modelling, animation or lighting. Knowing how to script will allow you to write your own tools
for repetitive, mundane and boring tasks, extend Mayas capabilities and speed up your own, personal workflow, so that you can focus more on other aspects such as creating art.
Scripting & Tool Dev. for Maya, starts Winter Term


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Storytelling with Previs

With Bevin Carnes


Instructor


Bevin Carnes is an award-winning animator and previs artist who has worked in animation and VFX for 9 years, beginning as an apprentice animator at Disney and having worked most recently for the The Third Floor, Inc. where she did previs and postvis on a number of projects, including Avengers: Age of Ultron, Captain America: Civil War, and Doctor Strange.


What you will learn


In this course, students will learn the basics of previsualization shot creation. From composing shots to animating cameras to doing quick, efficient character animation and compositing, students will learn the skills needed to enable them to help today’s top filmmakers transform their stories from rough storyboards to fully-realized previsualization that is often not far from the finished product.


Storytelling with Previs, starts Winter Term
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Check out all of our Workshops for the Winter Term on CGWorkshops!