DICE is an esteemed game studio known for the Battlefield series and Star Wars Battlefront to name a couple. 

Their Los Angeles branch is currently seeking talented artists to fulfill a few different positions including Senior Character Artist, Senior World Artist and 3D Artist. To find out more about these openings and how to apply, please visit their job postings page. If you are interested in posting an opportunity of your own, you can do so on our careers page

Senior Character Artist

Responsibilities:
  • Sculpt high-resolution characters
  • Create clean game topology, UV’s and textures
  • Deliver feedback to outsourcing partners
  • Character renders for marketing
  • Reference photo shoots
  • Assist in character concept and design
Desired Skills:
  • Excellent understanding of anatomy, weight and silhouette
  • Strong Maya or similar 3D modeling software
  • Expert sculpting skills: ZBrush or Mudbox
  • Experience with Marvelous designer
  • Experience with photogrammetry
  • Expert knowledge of PBR texture/material workflows
  • Understanding of rigging and skinning
  • Military gear & hardware knowledge a plus
  • Basic knowledge of optimization
  • Eye for lighting, shade, color and detail
  • Basic knowledge in photography
  • Game experience a plus
  • Life drawing a plus
Senior World Artist

Responsibilities:
  • Create, edit, and optimize realistic 3d environments
  • Create a variety of models (structures, terrain, props) from photo reference and concept
  • Partner with design team to support encounters, narrative elements and objectives
  • Conduct photo reference shoots
  • Provide artistic guidance to internal artists
Desired Skills:
  • Expert knowledge of Maya or similar 3D modeling software
  • Strong sense of scene composition
  • Thorough understanding of how environments affect gameplay
  • Superior eye for lighting, color and detail
  • Experience working with physically based rendering
  • Ability to find solutions from a visual, production, and technical perspective
  • Passion for pushing asset fidelity and refining production techniques
  • High degree of self-motivation and initiative
  • Self-motivation and the ability to collaborate effectively within a team
  • Strong planning and prioritization skills
3D Artist

Responsibilities:
  • Model props, buildings, foliage, etc.
  • Rework geometry and textures of existing assets
  • Create clean game topology, UV’s and textures
  • Implement 3D assets into game engine
  • Create LOD’s and destruction states
Desired Skills:
  • Ability to create both hard surface and organic models with a high level of realism
  • Excellent Maya or similar 3D modeling software
  • Superior eye for lighting, color, composition and detail
  • Ability to work within memory and performance constraints while maintaining high visual quality
  • Previous game production experience
  • Self-motivation and the ability to collaborate effectively within a team
  • Strong planning and prioritization skills
Stay tuned for additional openings to come!