Emanuel Palalic is a character artist who enjoys making monsters, robots, and anything in between. He is currently working at id Software in Dallas, Texas where he had a hand in shipping Doom last year. Emmanuel has a knack for adding depth to a creature by emphasizing small details, and we're thrilled he has a few tips to share with you:

1. The Tools

I don’t really use anything that special in Zbrush. I basically Just stick with Clay Tubes, Standard, Damien Standard, Move and Inflate.

2. Directionality and Radiating Lines

It’s important to keep directionality in mind when adding details to your sculpts. For skin I find it helpful to use alpha 58 quite a bit. I’ll mix this with a few other alphas of course to add some variation. I also tend to keep varying the brush size when applying my alphas. I add radiating lines with the dam standard brush overtop my skin to create some wrinkles and folds before applying any alphas. I’ll also go overtop of these lines a bit with clay tubes and inflate.


3. Inflate

Something that I find super helpful when detailing is masking by cavity and then using the inflate brush. You can actually use this when creating your secondary forms as well. It’s really nice for adding volume to folds and wrinkles!

4. Irregularities

Adding some irregularities to your surface before dropping in your fine details can really help sell it. To be honest your secondary shapes are the most important part the fine details are the sprinkles. Clay tubes is pretty nice for this. I usually do this by going down a subdivision level and dirtying the surface up with clay tubes or clay. You may have to keep it subtle depending on what you’re making. After I’m done adding my alphas, inflating and all that jazz I go over the surface with the standard brush and add little bumps and dents in the surface. With that said, stamping alphas aren’t my last step, I almost always go back and sculpt overtop of them.


5. Rest Areas

When detailing its good to keep areas of rest and areas of interest in mind. This helps in guiding the eye, plus it helps avoid from having an overly busy sculpt. It’s pretty easy to get lost and make your sculpt noisy when detailing.

We want to extend a big thank you Emanuel for sharing these helpful hints!