Art & design studio Atomhawk have released a selection of images from their work on Marvel's recent action epic, Avengers: Age of Ultron. The studio, based in the North East of England, is now opening a London office to further capitalise on successes in the games, film and digital media industries.

Atomhawk spent six months working with the Marvel team on the second instalment of one of their biggest Super Hero franchises; designing vehicles and key action shots, as well as sets and locations.

Atomhawk Director and Founder, Ron Ashtiani, says:

"We were able to draw on a great range of styles and references for contrasting elements of the film. For the Leviathan Chamber, where Baron Strucker houses his weapons experiments, we drew on the colossal spaces of German V-2 underground factories. In contrast, we also designed the much more human and familiar Hawk Eye’s farmhouse, in part inspired by Director Joss Whedon’s own home." 

Other highlights included designing key shots within the Avengers Tower, the life boat-like ships that deploy the helicopter rescue carriers and the Ultron’s detonator which ominously appears in the film’s final stages.

Avengers: Age of Ultron is the third Marvel franchise Atomhawk have worked on, following Guardians of the Galaxy and Thor: The Dark World.

Interview with Atomhawk Principal Artist, Stuart Ellis on designing Hawkeye's farmhouse

?What was the brief for Hawkeye's farmhouse?
There wasn't really a brief per se but rather a selection of images that Charles Wood had collected as a point of reference. He explained that what he was trying to achieve was a homely American style farmhouse situated in a hidden valley somewhere in the US.?

What is the role of the farmhouse in the film?
On the surface it was used as a place where the Avengers could hide from Ultron and regroup, but it was also used to humanize Hawkeye and give him a little back story. With the likes of Captain America and Iron Man having their own origin movie we know them intimately. With Hawkeye we're left a little in the dark up until this point.?

Where did you take your inspiration from?
Having been provided with the images of typical American farmhouses, a couple of days into the work Joss Whedon handed our Production Director an image of his own house as a point of reference and the design moved on from there.?

?What were the biggest challenges around this particular piece of concept art and how did you overcome them?
The challenge for most designs is making them look cool and original but that wasn't the challenge here. The real challenge was to create a rest stop and a contrast to the rest of the movie. Something familiar and human in contrast to the chaos of the rest of the film. The greatest challenge was finding the right mood for the piece and a design for the building that sat well within the desired space.?

Roughly how long did it take/how many iterations?
Like all pieces of art in film there was a few of us working on the farm itself. I worked on this particular part of the film for around 3 weeks, coming up with about fifteen ideas. A couple of these ideas were then developed further and contributed heavily to the styling and design of the final product.?

How did it look on the big screen? Did it match your expectations?
Yeah it matched my expectations. It looked great. It's always a great feeling seeing something you helped create come to life.?

???"The inspiration for this room came from asking in our head, 'What environment would ever exist to house such a massive thing?' while still keeping in mind it needed to be underground. We began looking at German V-2 factories from World War II. Below the factories would be colossal spaces where they would build ballistic missiles. They were creating armaments in these secret military environments. We drew a lot of inspiration from that."
- Charles Wood, Production Designer. Featured in The Art of Avengers: Age of Ultron.?

Interview source: Atomhawk