"My 2015 character/creature reel. Everything is done by yours truly, including all designs, models, sculpting, texturing, rigging, lighting and overall presentation.

Software Used:

- Breakdown -
-Old Man - 00:01
This was a project aimed at creating stylized realism: Stylized shapes, but realistic textures and look-dev. Sculpted in ZBrush and Mari, retopologized and UVed in MODO, textured in Mari, groom in XGen and rendered and lookdev-ed, in Arnold for Maya, comp in NUKE and Photoshop. The emotional tone was based on the sentence "An old man filled with regret, waiting to die alone."

The textures were made based on polarizes images. Skin details are based on surface mimic scans.

- Quadruped (Ronny) - 00:17
The goal was to create an interesting quadruped creature. Ronny (the creature's name) used to be the alpha in his pack, but is now old and weak. I wanted to reflect this in the sculpt. Sculpted and designed in ZBrush, UV-ed in MODO, rigged in Maya, rendered in Arnold and finally comp in NUKE.

- Bob - The king of the Sea - 00:29
A creature with a heavy emphasis on design. I wanted to make a strong, but loving character. Designed in Photoshop, sculpted in ZBrush, textured in Mari, rendered and lookdeved in MODO, comp in Photoshop.

- Huldra - 00:46
Huldra is a creature found in Norwegian folk lore. She's a beautiful, yet dangerous beast. Some stories depict her as having a hollow core made from old and hardened wood. Sculpted in ZBrush, rigged and posed in Maya, rendered in MODO, post work in NUKE and Photoshop.

Feel free to contact me at henning.sanden[at]gmail[dot]com for professional inquiries."