I was born and raised in Mexico City. I moved to the states when I was around 18, because I wanted to attend The Art Center College of Design in Pasadena. At the time they did not have an entertainment track and film was just too expensive for me. So I took up an illustration major. That was the start, after that I got a job in Pasadena. Now I have my own consulting firm. Professionally speaking I think the film market in the US is incredible when it comes to commercial productions, but sometimes it can be a bit much. I like the Mexican model which is producing incredible results in terms of nurturing talent. So I think I’d like to work between the two countries and get the best out of both worlds.
My Interest in VFX was sparked when I first sat down to play with Autodesk Maya which at the time was known as Alias Wavefront. I remember seeing 3D for the first time in my life and thinking… This.. This is the future. It was a difficult transition because at the time the classical arts, the handmade stuff had a stronger authority over the medium and working on a computer seemed like cheating to some. There was a real battle brewing but I thought why not use both?
In all honesty I can’t take credit for working with big names or companies because what happens in the industry is, once you get “in” you sort of just get rolled around and thrown into different projects. At first I had little control over where I ended up. But now that I can decide ..ironically I chose to do my own stuff, I really want to transition away from the commercial work and focus on my own…unless something really exciting comes along.
But If have to name drop lol.. I have done TV commercials and Video game cinematics for Tron, Call of Duty, Ghost Recon, Defiance amongst some. For film I designed main titles for Iron Man, Thor, Hancock, Avengers, Green Hornet, Twilight, Gi Joe, Alice in Wonderland. A lot of Superhero work.
Can you tell us about Sebastian: The Slumberland Odyssey. Apparently the story is based on true events, can you fill us in?
Sebastian’s Odyssey is a passion project that I have been developing for 8 years. When I say its based on a true story, its because my brother and I used to live far apart from each other and we would only see each other from time to time.
We created this alternate reality together called Slumberland and when we met in real life we would tell stories about that world. That connection evolved and a story came out of that.. and boom all of the sudden I am developing this project as a live action series.
As far as the story for Sebastian goes: In a future where unmonitored dreaming is punishable by death a young orphan must risk it all and travel into the dreamworld in order to find his long lost brother.
Here is the longer version:.. A future where thanks to sentient artificial intelligence humanity has been able to overcome, war and poverty.Disease is now a choice. At last mankind has been united under a mission of collective prosperity. With one small price to pay: The loss of individuality.
Danny Boyle, I think he is the most talented and versatile Director alive. He has an incredible sense of pacing and composition. He can tackle any genre. He is brilliant and best of all, in my experience he is a down to earth human being.
Terry Gilliam, This guy is out there and I love it. He makes the most imaginative films and he is not afraid to tackle deep human questions in a very whimsical and fantastic manner. He understands metaphor and he weaves it to create incredible worlds. I love his work so much. He is incredibly inspiring.
It’s weird man, my mind is not really at that point right now. I have not seen anything that I can get extremely excited about in years. I really enjoy working on my own work.
What do you like to do away from the computer?
I try to stay very active and exercise a lot. I surf and box and I try to do that early in the morning around 6:00am every day. I meditate and that helps me focus and deal with the anxieties that come with forging your own path.
That’s a tough question. In terms of tech, perhaps realtime CGI no more pre-viz Just straight into the fully realized world and go. In terms of access, the unreal engine is a game changer and the more and more kids get access to it we’ll get to see some cool stuff. These kinds of open source programs democratize the process. They are incredible. If I had to bet I would say that perhaps the world of VFX will become like istock, you will go into a big website and buy explosions, cities, cars, animated characters and then you'll just focus on getting your movie together. That is already happening on a smaller scale, but I can see the future of VFX easily going this route for entry and mid-level effects. The tough stuff might stay a bit more closed off. In terms of economics.. yikes..I am not sure, it’s a very volatile industry .
Sure, handle yourself as a company not a person. Be professional in everything you do. The industry is saturated with talented and professional people, so what’s your differential? Mine, is gratitude. I am grateful for every job I get and try to communicate that to my clients, my team and everyone around me. It generates a good energy and puts people in a good creative state. Be incredibly clear in communicating and don’t ever hold in any questions.
Like I mentioned before I have a ton of personal projects, so as soon as Sebastian is completed I’ll move on to SCIONS, another series I've written. I have plans for re-writing the Superman mythos into something more fresh and relatable and I really want to do a romantic Bollywood musical about lovers between borders. I am all over the place, but if Danny Boyle can do it, so can I.
You have a competiton?
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