Cantina Creative’s Tony Lupoi on creating VFX for Need for Speed
CGSociety talks to the directing partnership of Alex & Steffen about their commercial work, and their upcoming feature film Botwars.
All the latest and greatest news from SIGGRAPH 2014
Celebrated Matte Painter Michael Pangrazio talks about his brilliant career.
Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
Take a look at Aardman's new "Deadline" series of episodic shorts for Nickelodeon UK. Read More
2002 competition closes with outstanding photographic work throughout Europe. Read More
Production-proven rendering system delivers superior image quality, unprecedented control and reliability. Read More
Latest version of tracking software now available bringing advanced automatic & manual 3D tracking to today's digital artists. Read More
Richard Harris gives an in-depth tutorial on how he created his photorealistic Tree Frog. Read More
Highly-anticipated first person shooter to contain a non-commercial version of Maya PLE fully integrated with the games' leading-edge editing tools Read More
3D Festival takes a look at the making of the digital characters in Stuart Little 2. Read More