Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Tito A. Belgrave goes behind the scenes of the stunning Age of Mythology cinematics with Christian Aubert of Frag-Ment. Read More
Regarded as one of the best interface designers ever, we interview Noel Rubin, whose accolades include Star Wars: Episode I's impressive pod race screen graphics sequences. Read More
New Riders announces 3ds max 5 Fundamanetals, for newbies who need a kickstart to learning 3D in Discreet's flagship application. Read More
Nvidia and Softimage jointly announce that SOFTIMAGE|XSI 3.0 takes advantage of Nvidia's Cg -- the high-level graphics programming language for creating stunning realtime shader effects. Read More
Vicon, the leading developer for mocap systems ships industry first software for seamless handling of mocap data to animation. Read More
Alias|Wavefront unveils Alias SketchBook Pro for Microsoft Windows XP Tablet PC Edition. Read the full Press Release Read More
Apple® today updated its popular iBook™ line of portables with faster PowerPC G3 processors running at up to 800 MHz and the ATI Mobility Radeon 7500 graphics for stunning 3D gaming performance. Read the full press release. Read More