They say you should never meet your heroes. Yet attendees at Trojan Horse was a Unicorn (THU) this year realized on Day Zero of the dig...
Maya LT’s is one year old, here's a bunch of great stuff you may not know about it
The Maze Runner is a story brimming with visual opportunities for director Wes Ball to stretch the pixels.
Mutant jellyfish terrorize beachgoers in Patrick Longstreth’s sci-fi short, Hellyfish
We talk to Art Director, Concept Artist and Matte Painter Francesco Corvino about his work on Sin City 2
Territory have created a 50 second trailer to promote the long awaited Steam release of Heroes & Generals
Scott Brisbane talks about how he creates the stunning Matte Paintings found in many of today's biggest movies
The Game Developers Conference 2011 in San Francisco marks the 25th. Quite a milestone. CGSociety will be there with the coverage of the sessions. Click thru for daily updates. Read More
SIGGRAPH 2011 looking for Real Time Live content. Get your material together and submit soon! Read More
Di-O-Matic releases Next-Generation 3D Facial Animation solution. Maskarad is a new automatic markerless facial performance motion capture software. Read More
The 15th annual animago AWARD competition has begun. Check out the categories. Read More
Looking at the capture of Halo:Reach - Deliver Hope using the OptiTrack Insight VCS. Read More
Mootzoid releases upgraded Softimage plugin for even more complex flocking simulations. Watch the teaser and more further videos here. Read More
Discreet has released a new version of gmax, the free downloadable video game modification 3D application. Read More