Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Take a look at Aardman's new "Deadline" series of episodic shorts for Nickelodeon UK. Read More
2002 competition closes with outstanding photographic work throughout Europe. Read More
Production-proven rendering system delivers superior image quality, unprecedented control and reliability. Read More
Latest version of tracking software now available bringing advanced automatic & manual 3D tracking to today's digital artists. Read More
Richard Harris gives an in-depth tutorial on how he created his photorealistic Tree Frog. Read More
Highly-anticipated first person shooter to contain a non-commercial version of Maya PLE fully integrated with the games' leading-edge editing tools Read More
3D Festival takes a look at the making of the digital characters in Stuart Little 2. Read More