NVIDIA Quadro Kepler helps Pixomondo create alien worlds for Star Trek: Into Darkness.
The Mill creates complete CG primate for the Protection of Endangered Animals campaign.
Supinfocom final year animated short for three students takes the fat balloons out farming.
Six years on, Mike Winkelmann is still creating Everydays every single day. This year with CINEMA 4D, ZBrush and V-Ray.
Creating the point and click Journey Down game from SkyGoblin.
Important Looking Pirates talk about their work on the Kon-Tiki production.
Wrapping up in Iron Man suits, VFX studios line up for shots.
The good people at New Riders have released another compelling book title: Digital Cinematogrpahy and Directing by Dan Ablan. Read More
Dosch Design - famous for their 3D models and texture collections - have just released three new model collections: cars, engineered structures and transport. Read More
The LightWave 7.5 Character Animation Tour jointly organised by Ford Entertainment Group and Luxology are making waves at the first few stops with overwhelmingly positive response from attendees. Read More
Tito A. Belgrave goes behind the scenes of the stunning Age of Mythology cinematics with Christian Aubert of Frag-Ment. Read More
Regarded as one of the best interface designers ever, we interview Noel Rubin, whose accolades include Star Wars: Episode I's impressive pod race screen graphics sequences. Read More
New Riders announces 3ds max 5 Fundamanetals, for newbies who need a kickstart to learning 3D in Discreet's flagship application. Read More
Nvidia and Softimage jointly announce that SOFTIMAGE|XSI 3.0 takes advantage of Nvidia's Cg -- the high-level graphics programming language for creating stunning realtime shader effects. Read More