Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Google was out on the GDC show floor with maps, pens, flashy lights and everyone else's ticket to 3D modeling. Have a read. Read More
The story behind the inter-cultural development of Donkey Kong with Shigeru Miyamoto. No pressure, just do the best you can. Read More
Getting the hands-on demo with Mortal Kombat in 3D at GDC 2011. Read More
The dirty Red cowboy takes the Game Developers's Game of the Year Award for 2011. Click thru for the full report on CGSociety GDC2011 Diary. Read More
The GDC hosts the 13th Annual Independent Game Festival. Read More
Video Games turn 25: A Historical Perspective and Vision for the Future with Satoru Iwata. Read More
Infinity Blade: How We Made a Hit, What We Learned, and Why You Can Do it Too! Read More