Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Solid Angle's Arnold makes digital magic on complex creature rendering challenges for BBC's Merlin. Read More
CGSociety takes a look behind the production of Massive Black 2 book, now available to Pre-Order. Read More
Thinkinetic Pulldownit 2.0 for Max and Maya released. Read More
The story behind Allegorithmic and the evolution of Substance Designer. Read More
Lumiere Studios shows off the Fluids Division with Realflow with some of their latest work. Read More
M dot Strange's new feature animation about a samurai marionette fighting in a dark fantasy world of puppets. Read More
Max Gabl, lead matte artist on the newly released Blu-ray of Star Trek: The Next Generation Season One. Read More