• So You Want to be a Visual Effects Artist

    Rising Sun Pictures’ Marcus Wells and Kirsty Parkin share their advice for young artists competing in a global talent pool.

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  • Using NVIDIA VCA and Chaos Group’s GPU accelerated V-Ray RT for Final Frame Rendering

    Kevin Margo from Blur Studio talks about how new technologies helped him to bring his robot movie to life

    CGS Features | View Article >

  • 3ds Max 2015 Extension 2 Q&A

    We talk to Eddie Perlberg about 3ds Max 2015 Extension 2

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  • Cyber Monday Sale - Now closed

    CGWorkshop Cyber Monday Sale - is now closed

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  • Herculean Task

    John Bruno talks about Hercules

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  • Artist Profile - Jean-Denis Coindre

    Meet Jean-Denis Coindre, Matte Painter currently working for Universal Pictures

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  • Under the Gunn

    Charles Wood (Production Designer of the upcoming Avengers: Age of Ultron and Dr. Strange) talks about Guardians of the Galaxy

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CGS Features In-Depth CG Articles


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    Michael Pangrazio

    Celebrated Matte Painter Michael Pangrazio talks about his brilliant career. Read More

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    Octopus and the Geisha

    The Octopus, the Geisha, the Rigger and the SIGGRAPH Dailies. Read More

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    TURBO

    DreamWorks' artists create TURBO, bringing the animation of snails up to speed. Read More

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    Pacific Rim studio talk

    Mirada talks about creating the scale of Pacific Rim. Read More

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    Level 10 tutorial

    Toni Bratincevic walks through the creation of his multi-award winning image LEVEL 10. Read More

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    Le Fat

    Supinfocom final year animated short for three students takes the fat balloons out farming. Read More

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    New Lagoa

    The New Lagoa is in the Clouds. Start large scale rendering without hardware, software, collaborating on a global scale. Read More

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