Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Highly-anticipated first person shooter to contain a non-commercial version of Maya PLE fully integrated with the games' leading-edge editing tools Read More
3D Festival takes a look at the making of the digital characters in Stuart Little 2. Read More
Unified Driver Architecture Delivers Innovative New Suite of Software Applications for all NVIDIA Products Read More
World's first mobile graphics solution with programmable pixel shaders delivers stunning 3D performance and impeccable photo-realism. Read More
Cycore supports Discreet in broadening Web 3D user base. Read More
Alias|Wavefront has released six new DVD's and two books on various aspects of Maya. Read More
Modeler extraordinaire: Francisco Cortina, takes us behind the scenes and gives in-depth explanations on how he achieves CG character excellence. Read More