Cantina Creative’s Tony Lupoi on creating VFX for Need for Speed
CGSociety talks to the directing partnership of Alex & Steffen about their commercial work, and their upcoming feature film Botwars.
All the latest and greatest news from SIGGRAPH 2014
Celebrated Matte Painter Michael Pangrazio talks about his brilliant career.
Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
3D Festival Copenhagen 2003 is definitely the 3D event to be at. Today, we announce Game Developers World 2003 as part of the festival, focusing on the art of game development! Read More
William "proton" Vaughan has done it again, this time he shows you how to create a quad cycle in under 2 mins!!! Nicely done William Read More
Discreet are on a roll this year-end with games such as Splinter Cell and Grand Theft Auto: Vice City relying on the software. Today, Discreet announces a record sale of 2500 licenses for the Art Institutes. Read More
Austrian studio CAMF Productions used Houdini character tools and custom shaders to create, animate and integrate 3D creatures and scenes for the upcoming game Roman Race 6004 A.D. Read More
Electric Rain launches Swift 3D LW 2.0 adding new flash rendering capabilities to Lightwave 3D Read More
Electric Rain Launches Swift 3D Max 2.0 adding new flash rendering capabilities to Discreet 3dsMax and Autodesk Viz. Read more Read More
Our friends at the Gnomon Workshop in Hollywood, CA have released five new DVD's covering texturing and kinematics in Maya. Each title has 110 minutes of instruction, lecture notes, scene files, resource spotlights and bonus materials. Read More