Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Dr. Seuss, Toys, and a Mission, Policarpo interviews William "Proton" Vaughan. Many thanks to Policarpo for sharing this interview with us. Read More
3D Festival Copenhagen 2003 is definitely the 3D event to be at. Today, we announce Game Developers World 2003 as part of the festival, focusing on the art of game development! Read More
William "proton" Vaughan has done it again, this time he shows you how to create a quad cycle in under 2 mins!!! Nicely done William Read More
Discreet are on a roll this year-end with games such as Splinter Cell and Grand Theft Auto: Vice City relying on the software. Today, Discreet announces a record sale of 2500 licenses for the Art Institutes. Read More
Austrian studio CAMF Productions used Houdini character tools and custom shaders to create, animate and integrate 3D creatures and scenes for the upcoming game Roman Race 6004 A.D. Read More
Electric Rain launches Swift 3D LW 2.0 adding new flash rendering capabilities to Lightwave 3D Read More
Electric Rain Launches Swift 3D Max 2.0 adding new flash rendering capabilities to Discreet 3dsMax and Autodesk Viz. Read more Read More