Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Determination and dedication are two of the most immediate words which spring to mind, when speaking to Tito Dupret, of WHTour. With a rather daunting 20-year schedule ahead of him, the Belgian photographer is spearheading the WHTour. Read More
R!OT Santa Monica recently set the scene for a monumental battle of tiny proportions in crafting visual effects for a television commercial for Mattel. Read More
Clio-winning visual effects and design company A52 today proudly detailed their visual effects work for Biscuit Filmworks and director Noam Murro for Goodby, Silverstein & Partners/San Francisco's Goodyear broadcast campaign. Read More
Bionatics, announced today the release of EASYnat v2.0 for Autodesk VIZ and 3ds max. EASYnat v2.0 now integrates hybrid modeling already available in natFX allowing for rapid and easy plant modeling with a minimum of polygons. Read More
Were-here.com has recently been relaunched, now with sights on becoming a top macromedia flash technology and design driven community. Read More
The Guerilla Studio at SIGGRAPH 2003 is a working laboratory with the latest versions of popular 2D and 3D design software running on high-end workstations which are connected to the newest state of the art output technologies. Read More
Discreet, today announced a strategic partnership with Criterion Software, makers of RenderWare middleware technology, to develop, deliver and promote innovative solutions. Read More