Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Bionatics, announced today the release of EASYnat v2.0 for Autodesk VIZ and 3ds max. EASYnat v2.0 now integrates hybrid modeling already available in natFX allowing for rapid and easy plant modeling with a minimum of polygons. Read More
Were-here.com has recently been relaunched, now with sights on becoming a top macromedia flash technology and design driven community. Read More
The Guerilla Studio at SIGGRAPH 2003 is a working laboratory with the latest versions of popular 2D and 3D design software running on high-end workstations which are connected to the newest state of the art output technologies. Read More
Discreet, today announced a strategic partnership with Criterion Software, makers of RenderWare middleware technology, to develop, deliver and promote innovative solutions. Read More
Gearing up and moving towards its long-held goal of creating computer-animated feature films, Blur Studio has completed a large-scale and multifaceted expansion. Read More
German games developer Duplex Systems have invited artists and modelers from across the world to be part of their latest competition – to skin a Face of Mankind character. Read More
Animex is pleased to announce that the BALTIC, the new international centre for contemporary art will be showing selected animations submitted in this years Animex Student Animation Awards. Read More