Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
We go behind the scenes of the new swashbuckling Disney film 'Pirates of the Caribbean: The Curse of the Black Pearl', with digital effects by Industrial Light and Magic. Read More
Just when you thought is was safe to listen to Internet radio. Jason "Buzz" Busby is back with another exciting Live Radio Show! This week he will be featuring Epic Games Vice President Mark Rein, and Epic Games Lead Designer Cliff Bleszinski. Read More
Boxx Technologies and SplutterFish have announced that the Brazil Rendering System will now be available to purchase bundled with Boxx workstations and RenderBoxx nodes. Read More
Bauhaus Software Inc., today announced a strategic partnership with TVPaint Development Inc. for product development, marketing and distribution of TVPaint technologies. Read More
Kaydara Inc. and Wings 3D today announced support for the FBX file interchange format in Wings 3D, an open-source sub-division modeler. Read More
Wondertouch today announced that it is now shipping the boxed version of particleIllusion 3.0 on the Windows platform. particleIllusion is the infamous real-time particle effects engine. Read More
Discreet, announced today that it will sponsor and teach 3ds max and combustion advanced training sessions in partnership with Oregon 3D during SIGGRAPH 2003. Read More