Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
We go behind the scenes of Pixar's latest CG-animated feature film, Finding Nemo -- taking a look at the artistic and technological challenges that the company faced, and how they overcame these to produce their most stunning CG animated feature yet. Read More
Mesmer, Inc has now released the DVD product "Real Maya mental ray" for Maya artists and animators needing to achieve exceptional levels of photo-realism and rendered beauty in their work. Read More
Discreet has announced that Relic Entertainment used 3ds max in the creation of their add-on to 'Impossible Creatures'. Relic's artists used 3ds max to create all the 3D artwork in this mod expansion pack. Read More
NewTek, the makers of LightWave 3D, have released a third installment of free textures for the community. This new set includes fifty high-resolution textures available for free download. Read More
Kaldera is a 3ds max plug-in that lets users render full scene information into texture maps based on an object's appearance and relationship between itself and other objects in the scene. Read More
We go behind the scenes of the new swashbuckling Disney film 'Pirates of the Caribbean: The Curse of the Black Pearl', with digital effects by Industrial Light and Magic. Read More
Just when you thought is was safe to listen to Internet radio. Jason "Buzz" Busby is back with another exciting Live Radio Show! This week he will be featuring Epic Games Vice President Mark Rein, and Epic Games Lead Designer Cliff Bleszinski. Read More