Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
BOXX Technologies, announced today it has added new features to HDBOXX, a robust uncompressed HD editing and compositing system running under the Windows OS. Read More
SideFX developer of the award-winning Houdini family of 3D software, announced a pre-release of Houdini 6.1 to be made available July 27, 2003, at the Houdini Annual Meeting, as well as throughout the showfloor during SIGGRAPH 2003. Read More
Blur Studio recently informed us that they have begun production of its second original computer-animated short, the follow up to its acclaimed short Aunt Luisa, which was short-listed for Academy Award consideration. Read More
Turbo Squid today announced the much anticipated release of finalRender Stage-1, from cebas Computer GmbH, as the latest offering in the Discreet Certified 3ds max Plug-in program. Read More
Kaydara Inc today announced the support of Alias for the Kaydara FBX authoring file format, which will be bundled on the Maya CD and posted on the Kaydara and Alias Web sites. Read More
Discreet today announced its major product and program initiatives for SIGGRAPH 2003 in San Diego (July 29th - 31st), the annual international conference for professionals in 2D and 3D graphics and multimedia design. Read More
Isaac Kerlow shows us how to apply the 12 principlesof animation to computer animation, in this exclusive CGNetworks article. Read More