Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Brickyard VFX recently completed a spot for Volkswagen/Apple, citing use of Boujou for the complex camera move that required 3D tracking. Read More
Recognized for his portrayals of chilling characters, Malcolm McDowell (A Clockwork Orange) lends his villainous savvy to the cast of “Delgo,” the first independently produced computer-animated feature in the U.S. Read More
Electronic Arts today announced an initiative to create a game development studio in Montreal, Quebec. Read More
The Gnomon Workshop has released the new Dynamics training DVD for Maya: 'Dynamics 14: Advanced Sprite Rendering', from instructor Andrew Orloff. Read More
Nevercenter Ltd. Co. today announced the upcoming release of its new subdivision surfaces modeler, Silo. Read More
BOXX Technologies today announced it has entered into a strategic relationship with Discreet to offer 3ds max with its XXtreme series of 3DBOXX workstations. Read More
Fantastic news for effects studios using Inferno, Flame and Flint digital effects suites; Discreet has announced the availability of Burn, its Linux-based network rendering solution. Read More