Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
We've just entered into a strategic partnership with French website 3DVF, who will be translating CGNetworks articles for the French-speaking CG community. Read More
Nevercenter is pleased to announce the official release and immediate availability of its new subdivision surfaces modeler Silo 1.0 for $109US. Read More
Soho-Based Clear Use REALVIZ MatchMover Professional For Tracking Work on Trailblazing Romp, 'Go With the Flow' for Queens of the Stone Age. Read More
We recently met up with Ed Harriss at SIGGRAPH to check out his new book on getting employed in the CG industry. Leonard Teo chats with Ed about the book, and really -- how to get a job in the industry. Read More
Discreet has announced that Japanime studio Sunrise is using Flame heavily for the new SD Gundam CG-animated series that starts on Wednesday in the US. Read More
Ever wished you could bring your 3D models out of the machine and turn it into a tangible object? Floyd Bishop from Icepond Studio explores the world of 3D model fabrication and shows that it's not that hard, or expensive. Read More
We're pleased to announce that our CGTalk forums has reached an unprecedented 50,000 subscribed members! CGTalk is the digital visual effects industry’s largest and most active professional forum. Read More