All the latest and greatest news from SIGGRAPH 2014
Celebrated Matte Painter Michael Pangrazio talks about his brilliant career.
Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
LevelTools 1.5 for Maya provides a suite of new game level building tools and maximizes many of Maya¹s existing features. Read More
First Update for Integrated Broadcast Suite Offers Enhanced DV Support and Improved Integration with Other Production Tools. Read More
Learn to draw from the best in the industry, Gnomon School of Visual Effects ships the highly anticipated 'Concept Design' series by artist Feng Zhu. Read More
In a press release issued this morning, Framestore CFC spoke of its involvement in the new goth action chick-with-guns feature film, 'Underworld'. Read More
Find out how AIFX and Area 51 used Wildcat Graphics to create amazing special effects for SciFi Channel's Children of Dune. Read More
Mihail Ivanenko shares with us how he created the unusual creature 'Artizel' with Photoshop, in this CGNetworks reader project. Read More
In this CGNetworks exclusive, we explore the world of Feng Zhu, the concept designer who recently completed a stint at LucasFilm on Star Wars: Episode III. Feng talks about his artwork, motivations and more. Read More