Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Jason Schleifer, Animation Lead at Weta Digital and Maya Master, has begun production of a personal short film entitled 'Jonh and his Dog' (no that's not misspelled). Read More
According to the Star Wars Homing Beacon newsletter sent this morning, principal photography for Star Wars: Episode III has wrapped up and the film now goes into an 18 month post production process. Read More
CGNetworks talks to 3D artist Meats Meier, who was recently honored with Maya Master status and a Master Award for his work presented in EXPOSE' 1. Read More
With the Apple Expo currently on in Paris, it's only appropriate that Realviz announce the release of MatchMover Professional 3.0 for Mac OS X. Read More
The single biggest issue plaguing Vue 4 was that it simply couldn't work well with other commercial CG applications. Not anymore, Vue 4 Pro is claimed to integrate with all major 3D applications and some compositing. Read More
At the Apple Expo in Paris, the computer manufacturer masquerading as a fruit company introduced its all spankin' new PowerBook G4 notebook, complete with I/O port fetish. Read More
Is the future here? Perhaps so, two new display inventions represent the latest in computer displays by eliminating the screen completely. Read More