Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
Well duh. Anyone could have figured this one out. But now that someone (NEC-Mitsubishi Electronics, ATI and University of Utah) has actually done a formal study of it, it's official. Read More
Xavier Marquis gives CGNetworks the making of 'Landing Force', number two of a five part series, illustrating conflicts in another time and dimension. Read More
Alias has announced that Vanguard Animation has equipped its studio with 70 licenses of Maya for its first CGI feature film entitled 'Valiant'. Read More
Autodesk announced today an integrated design visualization strategy consisting of the products Autodesk VIZ, VIZ Render and 3ds max, to serve a wide spectrum of designers. Read More
Spanish artist Juan Siquier takes us through the process of making his detailed image 'DBT Cafe'. Read More
Dmitry Shklyar gives us the low-down on the history of 3D rendering. Read about the technologies developed in the 1960's that made rendering possible. Read More
Alessandro Baldasseroni takes us on a detailed journey through the creation of 'Aviator's Wife', a still image for the CG short 'Code Guardian'. Read More