Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
It takes more than an Allen Key to create IKEA's incredible visualisations
CGSociety talks to the artists who made Edge of Tomorrow.
And the winners are (drumroll) ...
Check the list of winners. Congratulations to all!
CGNetworks speaks with Production I.G on the making of the memorable and horrifically violent anime sequences for Quentin Tarantino's 'Kill Bill: Volume 1' in this exclusive production coverage. Read More
SESI has released its latest version of Houdini, designed for increased productivity. Read more for the new features list. Read More
Cane Toad follows the speculations of Dazza the cane toad, whose mate Baz has gone missing, and he gives us a few insights into what might have happened to him. Read More
NVIDIA today unveiled the NVIDIA Quadro FX 1100, a mid-range professional graphics solution that outperforms high-end competitive boards on key industry-standard SPECviewperf 7.1.1 benchmarks. Read More
Join Los Angeles ACM SIGGRAPH for its December meeting as Sony Pictures Imageworks presents work on the Visual Effects of the Haunted Mansion. The event is hosted by Side Effects Software and Sony Pictures Imageworks. Read More
A 7 minute video by Film Oasis on the making of the Halo 2 video game, featuring interviews with key staff from BUNGIE. Read More
Snoswell Design is pleased to announce that it has been awarded the digital character work for A Sound of Thunder. There is an immediate requirement for 6-8 Technical Directors for the next 5-6 months in Los Angeles and Adelaide, Australia. Read More