Cantina Creative’s Tony Lupoi on creating VFX for Need for Speed
CGSociety talks to the directing partnership of Alex & Steffen about their commercial work, and their upcoming feature film Botwars.
All the latest and greatest news from SIGGRAPH 2014
Celebrated Matte Painter Michael Pangrazio talks about his brilliant career.
Pam Hogarth gives her top ten tips on entering the CG industry
CGSociety talks to Crytek, the makers of “Ryse, Son of Rome”, about the converging worlds of film and games
Ever since Iron Man 2, Perception has increasingly been asked to do real-life concepting and design work for everything from smartphone...
Demonstrations and insights into Pixar’s next-generation RIS rendering architecture Read More
Render Farm Management Software Increases Efficiency, Maximizes Throughput and Promotes Easy Integration With Key Pipeline Components; See Qube! 6.6 at SIGGRAPH 2014 Read More
Houdini’s procedural animation and VFX tools including Houdini Engine plug-ins available to independent animators and game makers for $199 USD. Read More
Upgraded real-time facial technology includes faster calibration, enhanced face tracking, Unity support and more Read More
Celebrated Matte Painter Michael Pangrazio talks about his brilliant career. Read More
Next Limit announces its latest releases Read More
R&D Center for Creative Projects; Current Initiatives Include Advances in Digital Filmmaking, Virtual Reality, and the Wikihuman Project Read More